all: rename mach.Entity.Mod -> mach.Entities.Mod

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-05-07 16:41:39 -07:00 committed by Stephen Gutekanst
parent 11ebce62a3
commit 541ce9e7c0
18 changed files with 69 additions and 69 deletions

View file

@ -106,7 +106,7 @@ fn start(core: *Mod) !void {
core.state().run_state = .running;
}
fn init(entity: *mach.Entity.Mod, core: *Mod) !void {
fn init(entities: *mach.Entities.Mod, core: *Mod) !void {
mach.core.allocator = gpa.allocator(); // TODO: banish this global allocator
// Initialize GPU implementation
@ -116,7 +116,7 @@ fn init(entity: *mach.Entity.Mod, core: *Mod) !void {
try mach.core.init(.{});
// TODO(important): update this information upon framebuffer resize events
const main_window = try entity.new();
const main_window = try entities.new();
try core.set(main_window, .framebuffer_format, mach.core.descriptor.format);
try core.set(main_window, .framebuffer_width, mach.core.descriptor.width);
try core.set(main_window, .framebuffer_height, mach.core.descriptor.height);
@ -141,7 +141,7 @@ fn update(core: *Mod) !void {
var num_windows: usize = 0;
while (archetypes_iter.next()) |archetype| {
for (
archetype.slice(.entity, .id),
archetype.slice(.entities, .id),
archetype.slice(.mach_core, .title),
) |window_id, title| {
num_windows += 1;