all: rename mach.Entity.Mod -> mach.Entities.Mod
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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11ebce62a3
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541ce9e7c0
18 changed files with 69 additions and 69 deletions
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@ -13,11 +13,11 @@ pub const AnyEvent = @import("module.zig").AnyEvent;
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pub const Merge = @import("module.zig").Merge;
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pub const merge = @import("module.zig").merge;
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pub const builtin_modules = .{Entity};
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pub const builtin_modules = .{Entities};
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/// Builtin .entity module
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pub const Entity = struct {
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pub const name = .entity;
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/// Builtin .entities module
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pub const Entities = struct {
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pub const name = .entities;
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pub const Mod = mach.Mod(@This());
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@ -82,15 +82,15 @@ test "entities DB" {
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defer world.deinit(allocator);
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// Initialize module state.
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var entity = &world.mod.entity;
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var entities = &world.mod.entities;
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var physics = &world.mod.physics;
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var renderer = &world.mod.renderer;
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physics.init(.{ .pointer = 123 });
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_ = physics.state().pointer; // == 123
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const player1 = try entity.new();
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const player2 = try entity.new();
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const player3 = try entity.new();
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const player1 = try try entities.new();
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const player2 = try try entities.new();
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const player3 = try try entities.new();
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try physics.set(player1, .id, 1001);
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try renderer.set(player1, .id, 1001);
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