gpu: expand wgpuBindGroupLayout* TODOs

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-25 04:14:50 -07:00 committed by Stephen Gutekanst
parent 34f19079a5
commit 561b41d202

View file

@ -645,7 +645,9 @@ assertDecl(Impl, "renderPassEncoderReference", fn (render_pass_encoder: gpu.Rend
export fn wgpuRenderPassEncoderRelease(render_pass_encoder: gpu.RenderPassEncoder) void {
assertDecl(Impl, "renderPassEncoderRelease", fn (render_pass_encoder: gpu.RenderPassEncoder) callconv(.Inline) void);
WGPU_EXPORT WGPUBindGroupLayout wgpuRenderPipelineGetBindGroupLayout(WGPURenderPipeline renderPipeline, uint32_t groupIndex);
// WGPU_EXPORT WGPUBindGroupLayout wgpuRenderPipelineGetBindGroupLayout(WGPURenderPipeline renderPipeline, uint32_t groupIndex);
export fn wgpuRenderPipelineGetBindGroupLayout(render_pipeline: gpu.RenderPipeline, group_index: u32) gpu.BindGroupLayout {
assertDecl(Impl, "renderPipelineGetBindGroupLayout", fn (render_pipeline: gpu.RenderPipeline, group_index: u32) callconv(.Inline) gpu.BindGroupLayout);
// WGPU_EXPORT void wgpuRenderPipelineSetLabel(WGPURenderPipeline renderPipeline, char const * label);
export fn wgpuRenderPipelineSetLabel(render_pipeline: gpu.RenderPipeline, label: [*:0]const u8) void {