gpu: add BindGroup.setLabel
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 11 additions and 2 deletions
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@ -8,8 +8,7 @@ vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// WGPU_EXPORT void wgpuBindGroupSetLabel(WGPUBindGroup bindGroup, char const * label);
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setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
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};
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pub inline fn reference(group: BindGroup) void {
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@ -20,8 +19,13 @@ pub inline fn release(group: BindGroup) void {
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group.vtable.release(group.ptr);
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}
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pub inline fn setLabel(group: BindGroup, label: [:0]const u8) void {
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group.vtable.setLabel(group.ptr, label);
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}
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test "syntax" {
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_ = VTable;
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_ = reference;
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_ = release;
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_ = setLabel;
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}
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@ -731,6 +731,11 @@ const bind_group_vtable = BindGroup.VTable{
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c.wgpuBindGroupRelease(@ptrCast(c.WGPUBindGroup, ptr));
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}
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}).release,
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.setLabel = (struct {
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pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void {
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c.wgpuBindGroupSetLabel(@ptrCast(c.WGPUBindGroup, ptr), label);
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}
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}).setLabel,
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};
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fn wrapBindGroupLayout(layout: c.WGPUBindGroupLayout) BindGroupLayout {
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