gpu: add BindGroup.setLabel

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-11 08:39:46 -07:00 committed by Stephen Gutekanst
parent bd1d91faa3
commit 57bee4f0c4
2 changed files with 11 additions and 2 deletions

View file

@ -8,8 +8,7 @@ vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
// TODO:
// WGPU_EXPORT void wgpuBindGroupSetLabel(WGPUBindGroup bindGroup, char const * label);
setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
};
pub inline fn reference(group: BindGroup) void {
@ -20,8 +19,13 @@ pub inline fn release(group: BindGroup) void {
group.vtable.release(group.ptr);
}
pub inline fn setLabel(group: BindGroup, label: [:0]const u8) void {
group.vtable.setLabel(group.ptr, label);
}
test "syntax" {
_ = VTable;
_ = reference;
_ = release;
_ = setLabel;
}

View file

@ -731,6 +731,11 @@ const bind_group_vtable = BindGroup.VTable{
c.wgpuBindGroupRelease(@ptrCast(c.WGPUBindGroup, ptr));
}
}).release,
.setLabel = (struct {
pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void {
c.wgpuBindGroupSetLabel(@ptrCast(c.WGPUBindGroup, ptr), label);
}
}).setLabel,
};
fn wrapBindGroupLayout(layout: c.WGPUBindGroupLayout) BindGroupLayout {