module: document loop intention, fix test
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 6 additions and 1 deletions
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@ -33,6 +33,11 @@
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//! events being dispatched, showing you the execution of e.g. a frame. Or, events could be saved
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//! to disk and replayed/inspected later.
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//! * Networking between modules - events could be serialized and sent over the network.
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//! * Loops executing at different frequencies - a 'loop' is simply events firing in a circular loop,
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//! e.g. you could have multiple loops of events going at the same time, using an event as a
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//! synchronization point:
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//! * .render_begin -> wait for .physics_sync -> .game_tick -> .game_draw_frame -> .render_end -> .render_begin
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//! * .physics_begin -> .poll_input -> .physics_calculate -> .physics_sync -> .physics_end -> .physics_begin
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//!
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//! ## Event arguments
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//!
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@ -1423,7 +1428,7 @@ test "dispatch" {
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try modules.dispatchInternal(.{&foo});
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try testing.expect(usize, 2).eql(global.ticks);
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// TODO: make sendDynamic take an args type to avoid footguns with comptime values, etc.
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modules.sendDynamicGlobal(@intFromEnum(@as(GE, .tick)), .{});
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modules.sendGlobalDynamic(@intFromEnum(@as(GE, .tick)), .{});
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try modules.dispatchInternal(.{&foo});
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try testing.expect(usize, 4).eql(global.ticks);
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