gpu: make ctx parameters in callbacks always first
This matches the order of context parameters always being first in the Zig stdlib with e.g. sorting and similar places where a context parameter exists. Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
7f8c279cbc
commit
58600faa0d
7 changed files with 22 additions and 22 deletions
|
|
@ -75,20 +75,20 @@ pub const Adapter = opaque {
|
|||
descriptor: ?*const Device.Descriptor,
|
||||
context: anytype,
|
||||
comptime callback: fn (
|
||||
ctx: @TypeOf(context),
|
||||
status: RequestDeviceStatus,
|
||||
device: *Device,
|
||||
message: ?[*:0]const u8,
|
||||
ctx: @TypeOf(context),
|
||||
) callconv(.Inline) void,
|
||||
) void {
|
||||
const Context = @TypeOf(context);
|
||||
const Helper = struct {
|
||||
pub fn callback(status: RequestDeviceStatus, device: *Device, message: ?[*:0]const u8, userdata: ?*anyopaque) callconv(.C) void {
|
||||
callback(
|
||||
if (Context == void) {} else @ptrCast(Context, @alignCast(@alignOf(Context), userdata)),
|
||||
status,
|
||||
device,
|
||||
message,
|
||||
if (Context == void) {} else @ptrCast(Context, @alignCast(@alignOf(Context), userdata)),
|
||||
);
|
||||
}
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue