gpu: make ctx parameters in callbacks always first
This matches the order of context parameters always being first in the Zig stdlib with e.g. sorting and similar places where a context parameter exists. Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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7 changed files with 22 additions and 22 deletions
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@ -31,9 +31,9 @@ pub const ShaderModule = opaque {
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shader_module: *ShaderModule,
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context: anytype,
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comptime callback: fn (
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ctx: @TypeOf(context),
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status: CompilationInfoRequestStatus,
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compilation_info: *const CompilationInfo,
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ctx: @TypeOf(context),
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) callconv(.Inline) void,
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) void {
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const Context = @TypeOf(context);
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@ -44,9 +44,9 @@ pub const ShaderModule = opaque {
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userdata: ?*anyopaque,
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) callconv(.C) void {
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callback(
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if (Context == void) {} else @ptrCast(Context, @alignCast(@alignOf(Context), userdata)),
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status,
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compilation_info,
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if (Context == void) {} else @ptrCast(Context, @alignCast(@alignOf(Context), userdata)),
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);
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}
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};
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