gpu: add Sampler.BindingLayout
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
e2ed25babc
commit
58c27b41a8
4 changed files with 13 additions and 14 deletions
|
|
@ -312,13 +312,6 @@ pub const RenderPassTimestampLocation = enum(u32) {
|
|||
end = 0x00000001,
|
||||
};
|
||||
|
||||
pub const SamplerBindingType = enum(u32) {
|
||||
none = 0x00000000,
|
||||
filtering = 0x00000001,
|
||||
non_filtering = 0x00000002,
|
||||
comparison = 0x00000003,
|
||||
};
|
||||
|
||||
pub const StencilOperation = enum(u32) {
|
||||
keep = 0x00000000,
|
||||
zero = 0x00000001,
|
||||
|
|
@ -489,7 +482,6 @@ test "syntax" {
|
|||
_ = PrimitiveTopology;
|
||||
_ = QueryType;
|
||||
_ = RenderPassTimestampLocation;
|
||||
_ = SamplerBindingType;
|
||||
_ = StencilOperation;
|
||||
_ = StorageTextureAccess;
|
||||
_ = StoreOp;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue