diff --git a/libs/glfw/system_sdk.zig b/libs/glfw/system_sdk.zig index 9e84f7b3..3b9c2ab9 100644 --- a/libs/glfw/system_sdk.zig +++ b/libs/glfw/system_sdk.zig @@ -195,7 +195,7 @@ fn determineSdkRoot(allocator: std.mem.Allocator, org: []const u8, name: []const var sdk_root_dir: []const u8 = undefined; var sdk_path_dir: []const u8 = undefined; var custom_sdk_path = false; - if (std.process.getEnvVarOwned(allocator, "SDK_PATH")) |sdk_path| { + if (std.process.getEnvVarOwned(allocator, "MACH_SDK_PATH")) |sdk_path| { custom_sdk_path = true; sdk_path_dir = sdk_path; sdk_root_dir = try std.fs.path.join(allocator, &.{ sdk_path, name }); diff --git a/src/platform/native.zig b/src/platform/native.zig index 2d733912..85268bed 100644 --- a/src/platform/native.zig +++ b/src/platform/native.zig @@ -656,7 +656,7 @@ fn glfwSizeOptional(size: structs.SizeOptional) glfw.Window.SizeOptional { /// Check if gamemode should be activated fn activateGamemode(allocator: std.mem.Allocator) error{ OutOfMemory, InvalidUtf8 }!bool { - if (try getEnvVarOwned(allocator, "GAMEMODE")) |env| { + if (try getEnvVarOwned(allocator, "MACH_USE_GAMEMODE")) |env| { defer allocator.free(env); return !(std.ascii.eqlIgnoreCase(env, "off") or std.ascii.eqlIgnoreCase(env, "false")); }