math: begin rewrite of mach.math
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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7 changed files with 1449 additions and 1192 deletions
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@ -116,6 +116,27 @@ fn Expect(comptime T: type) type {
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const is_vec4 = T == math.Vec4 or T == math.Vec4h or T == math.Vec4d;
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if (is_vec2 or is_vec3 or is_vec4) return ExpectVecMat(T);
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// TODO(testing): TODO(math): handle Mat, []Vec, []Mat without generic equality below.
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// We can look at how std.testing handles slices, e.g. we should have equal or better output than
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// what generic equality below gets us:
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//
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// ```
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// ============ expected this output: ============= len: 4 (0x4)
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//
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// [0]: math.vec.Vec(4,f32){ .v = { 1.0e+00, 0.0e+00, 0.0e+00, 0.0e+00 } }
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// [1]: math.vec.Vec(4,f32){ .v = { 0.0e+00, 1.0e+00, 0.0e+00, 0.0e+00 } }
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// [2]: math.vec.Vec(4,f32){ .v = { 0.0e+00, 0.0e+00, 1.0e+00, 0.0e+00 } }
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// [3]: math.vec.Vec(4,f32){ .v = { 0.0e+00, 0.0e+00, 0.0e+00, 1.0e+00 } }
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//
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// ============= instead found this: ============== len: 4 (0x4)
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//
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// [0]: math.vec.Vec(4,f32){ .v = { 1.0e+00, 0.0e+00, 0.0e+00, 0.0e+00 } }
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// [1]: math.vec.Vec(4,f32){ .v = { 0.0e+00, 1.0e+00, 0.0e+00, 0.0e+00 } }
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// [2]: math.vec.Vec(4,f32){ .v = { 0.0e+00, 0.0e+00, 1.0e+00, 0.0e+00 } }
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// [3]: math.vec.Vec(4,f32){ .v = { 0.0e+00, 0.0e+00, 1.0e+00, 1.0e+00 } }
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// ```
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//
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// Generic equality
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return struct {
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expected: T,
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