gpu: implement RenderPassEncoder.setBindGroup

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-16 00:15:29 -07:00 committed by Stephen Gutekanst
parent b24512b6cf
commit 5ca189005d
2 changed files with 28 additions and 1 deletions

View file

@ -989,6 +989,22 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
c.wgpuRenderPassEncoderPushDebugGroup(@ptrCast(c.WGPURenderPassEncoder, ptr), group_label);
}
}).pushDebugGroup,
.setBindGroup = (struct {
pub fn setBindGroup(
ptr: *anyopaque,
group_index: u32,
group: BindGroup,
dynamic_offsets: []u32,
) void {
c.wgpuRenderPassEncoderSetBindGroup(
@ptrCast(c.WGPURenderPassEncoder, ptr),
group_index,
@ptrCast(c.WGPUBindGroup, group.ptr),
@intCast(u32, dynamic_offsets.len),
&dynamic_offsets[0],
);
}
}).setBindGroup,
};
fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder {