gpu: implement Dawn deviceCreateTexture
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 4 additions and 3 deletions
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@ -512,9 +512,10 @@ pub const Interface = gpu.Interface(struct {
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}
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pub inline fn deviceCreateTexture(device: *gpu.Device, descriptor: *const gpu.Texture.Descriptor) *gpu.Texture {
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_ = device;
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_ = descriptor;
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unreachable;
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return @ptrCast(*gpu.Texture, procs.deviceCreateTexture.?(
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@ptrCast(c.WGPUDevice, device),
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@ptrCast(*const c.WGPUTextureDescriptor, descriptor),
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));
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}
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pub inline fn deviceDestroy(device: *gpu.Device) void {
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