diff --git a/gpu/src/compute_pass_encoder.zig b/gpu/src/compute_pass_encoder.zig index f4862036..b2a17421 100644 --- a/gpu/src/compute_pass_encoder.zig +++ b/gpu/src/compute_pass_encoder.zig @@ -1,46 +1,66 @@ +const Buffer = @import("buffer.zig").Buffer; +const BindGroup = @import("bind_group.zig").BindGroup; +const ComputePipeline = @import("compute_pipeline.zig").ComputePipeline; +const impl = @import("interface.zig").impl; + pub const ComputePassEncoder = *opaque { - // TODO - // pub inline fn computePassEncoderDispatch(compute_pass_encoder: gpu.ComputePassEncoder, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void { + pub inline fn dispatch(compute_pass_encoder: ComputePassEncoder, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void { + impl.computePassEncoderDispatch(compute_pass_encoder, workgroup_count_x, workgroup_count_y, workgroup_count_z); + } - // TODO - // pub inline fn computePassEncoderDispatchIndirect(compute_pass_encoder: gpu.ComputePassEncoder, indirect_buffer: gpu.Buffer, indirect_offset: u64) void { + pub inline fn dispatchIndirect(compute_pass_encoder: ComputePassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void { + impl.computePassEncoderDispatchIndirect(compute_pass_encoder, indirect_buffer, indirect_offset); + } - // TODO - // pub inline fn computePassEncoderDispatchWorkgroups(compute_pass_encoder: gpu.ComputePassEncoder, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void { + pub inline fn dispatchWorkgroups(compute_pass_encoder: ComputePassEncoder, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void { + impl.computePassEncoderDispatchWorkgroups(compute_pass_encoder, workgroup_count_x, workgroup_count_y, workgroup_count_z); + } - // TODO - // pub inline fn computePassEncoderDispatchWorkgroupsIndirect(compute_pass_encoder: gpu.ComputePassEncoder, indirect_buffer: gpu.Buffer, indirect_offset: u64) void { + pub inline fn dispatchWorkgroupsIndirect(compute_pass_encoder: ComputePassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void { + impl.computePassEncoderDispatchWorkgroupsIndirect(compute_pass_encoder, indirect_buffer, indirect_offset); + } - // TODO - // pub inline fn computePassEncoderEnd(compute_pass_encoder: gpu.ComputePassEncoder) void { + pub inline fn end(compute_pass_encoder: ComputePassEncoder) void { + impl.computePassEncoderEnd(compute_pass_encoder); + } - // TODO - // pub inline fn computePassEncoderEndPass(compute_pass_encoder: gpu.ComputePassEncoder) void { + pub inline fn endPass(compute_pass_encoder: ComputePassEncoder) void { + impl.computePassEncoderEndPass(compute_pass_encoder); + } - // TODO - // pub inline fn computePassEncoderInsertDebugMarker(compute_pass_encoder: gpu.ComputePassEncoder, marker_label: [*:0]const u8) void { + pub inline fn insertDebugMarker(compute_pass_encoder: ComputePassEncoder, marker_label: [*:0]const u8) void { + impl.computePassEncoderInsertDebugMarker(compute_pass_encoder, marker_label); + } - // TODO - // pub inline fn computePassEncoderPopDebugGroup(compute_pass_encoder: gpu.ComputePassEncoder) void { + pub inline fn popDebugGroup(compute_pass_encoder: ComputePassEncoder) void { + impl.computePassEncoderPopDebugGroup(compute_pass_encoder); + } - // TODO - // pub inline fn computePassEncoderPushDebugGroup(compute_pass_encoder: gpu.ComputePassEncoder, group_label: [*:0]const u8) void { + pub inline fn pushDebugGroup(compute_pass_encoder: ComputePassEncoder, group_label: [*:0]const u8) void { + impl.computePassEncoderPushDebugGroup(compute_pass_encoder, group_label); + } - // TODO - // pub inline fn computePassEncoderSetBindGroup(compute_pass_encoder: gpu.ComputePassEncoder, group_index: u32, group: gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: [*]const u32) void { + pub inline fn setBindGroup(compute_pass_encoder: ComputePassEncoder, group_index: u32, group: BindGroup, dynamic_offset_count: u32, dynamic_offsets: [*]const u32) void { + impl.computePassEncoderSetBindGroup(compute_pass_encoder, group_index, group, dynamic_offset_count, dynamic_offsets); + } - // TODO - // pub inline fn computePassEncoderSetLabel(compute_pass_encoder: gpu.ComputePassEncoder, label: [*:0]const u8) void { + pub inline fn setLabel(compute_pass_encoder: ComputePassEncoder, label: [*:0]const u8) void { + impl.computePassEncoderSetLabel(compute_pass_encoder, label); + } - // TODO - // pub inline fn computePassEncoderSetPipeline(compute_pass_encoder: gpu.ComputePassEncoder, pipeline: gpu.ComputePipeline) void { + pub inline fn setPipeline(compute_pass_encoder: ComputePassEncoder, pipeline: ComputePipeline) void { + impl.computePassEncoderSetPipeline(compute_pass_encoder, pipeline); + } - // TODO - // pub inline fn computePassEncoderWriteTimestamp(compute_pass_encoder: gpu.ComputePassEncoder, pipeline: gpu.ComputePipeline) void { + pub inline fn writeTimestamp(compute_pass_encoder: ComputePassEncoder, pipeline: ComputePipeline) void { + impl.computePassEncoderWriteTimestamp(compute_pass_encoder, pipeline); + } - // TODO - // pub inline fn computePassEncoderReference(compute_pass_encoder: gpu.ComputePassEncoder) void { + pub inline fn reference(compute_pass_encoder: ComputePassEncoder) void { + impl.computePassEncoderReference(compute_pass_encoder); + } - // TODO - // pub inline fn computePassEncoderRelease(compute_pass_encoder: gpu.ComputePassEncoder) void { + pub inline fn release(compute_pass_encoder: ComputePassEncoder) void { + impl.computePassEncoderRelease(compute_pass_encoder); + } };