From 5d38a133e969a3497c42a7553ab29322fdb55ac1 Mon Sep 17 00:00:00 2001 From: Stephen Gutekanst Date: Wed, 27 Jul 2022 00:25:09 -0700 Subject: [PATCH] gpu: update RenderPassEncoder.draw defaults/optionality Signed-off-by: Stephen Gutekanst --- gpu/src/render_pass_encoder.zig | 3 +++ 1 file changed, 3 insertions(+) diff --git a/gpu/src/render_pass_encoder.zig b/gpu/src/render_pass_encoder.zig index 5bdd8373..7bd0e51c 100644 --- a/gpu/src/render_pass_encoder.zig +++ b/gpu/src/render_pass_encoder.zig @@ -12,6 +12,9 @@ pub const RenderPassEncoder = *opaque { Impl.renderPassEncoderBeginOcclusionQuery(render_pass_encoder, query_index); } + /// Default `instance_count`: 1 + /// Default `first_vertex`: 0 + /// Default `first_instance`: 0 pub inline fn draw(render_pass_encoder: RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void { Impl.renderPassEncoderDraw(render_pass_encoder, vertex_count, instance_count, first_vertex, first_instance); }