gpu: make setBindGroup methods use slice helper API
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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7 changed files with 35 additions and 16 deletions
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@ -155,10 +155,13 @@ The slice helpers are:
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* `Buffer.getConstMappedRange`
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* `Buffer.getMappedRange`
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* `CommandEncoder.writeBuffer`
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* `ComputePassEncoder.setBindGroup`
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* `Device.enumerateFeaturesOwned`
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* `Queue.writeTexture`
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* `Queue.writeBuffer`
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* `RenderPassEncoder.executeBundles`
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* `RenderBundleEncoder.setBindGroup`
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* `RenderPassEncoder.setBindGroup`
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### Typed callbacks
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@ -220,7 +223,4 @@ There may be other opportunities for helpers, to improve the existing APIs, or a
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The following are definitive candidates for helpers we haven't implemented yet:
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* `gpu.ComputePassEncoder.setBindGroup` (slice param)
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* `gpu.RenderBundleEncoder.setBindGroup` (slice param)
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* `gpu.RenderPassEncoder.setBindGroup` (slice param)
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* Other `next_in_chain` extensions (look at dawn.json after the bug to get this documented was fixed)
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* Other `next_in_chain` extensions (marked with a `// TODO` already)
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