gpu: make setBindGroup methods use slice helper API
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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b369635193
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5d88387dac
7 changed files with 35 additions and 16 deletions
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@ -68,8 +68,14 @@ pub const RenderPassEncoder = opaque {
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/// Default `dynamic_offsets_count`: 0
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/// Default `dynamic_offsets`: `null`
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pub inline fn setBindGroup(render_pass_encoder: *RenderPassEncoder, group_index: u32, group: *BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
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Impl.renderPassEncoderSetBindGroup(render_pass_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
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pub inline fn setBindGroup(render_pass_encoder: *RenderPassEncoder, group_index: u32, group: *BindGroup, dynamic_offsets: ?[]const u32) void {
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Impl.renderPassEncoderSetBindGroup(
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render_pass_encoder,
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group_index,
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group,
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if (dynamic_offsets) |v| @intCast(u32, v.len) else 0,
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if (dynamic_offsets) |v| v.ptr else null,
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);
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}
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pub inline fn setBlendConstant(render_pass_encoder: *RenderPassEncoder, color: *const Color) void {
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