gpu: make setBindGroup methods use slice helper API

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-08-11 13:05:24 -07:00 committed by Stephen Gutekanst
parent b369635193
commit 5d88387dac
7 changed files with 35 additions and 16 deletions

View file

@ -68,8 +68,14 @@ pub const RenderPassEncoder = opaque {
/// Default `dynamic_offsets_count`: 0
/// Default `dynamic_offsets`: `null`
pub inline fn setBindGroup(render_pass_encoder: *RenderPassEncoder, group_index: u32, group: *BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
Impl.renderPassEncoderSetBindGroup(render_pass_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
pub inline fn setBindGroup(render_pass_encoder: *RenderPassEncoder, group_index: u32, group: *BindGroup, dynamic_offsets: ?[]const u32) void {
Impl.renderPassEncoderSetBindGroup(
render_pass_encoder,
group_index,
group,
if (dynamic_offsets) |v| @intCast(u32, v.len) else 0,
if (dynamic_offsets) |v| v.ptr else null,
);
}
pub inline fn setBlendConstant(render_pass_encoder: *RenderPassEncoder, color: *const Color) void {