ecs: begin reworking queries
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
366abd1b26
commit
5e2ee3fed5
3 changed files with 119 additions and 81 deletions
|
|
@ -4,6 +4,7 @@ const Allocator = mem.Allocator;
|
|||
const testing = std.testing;
|
||||
const builtin = @import("builtin");
|
||||
const assert = std.debug.assert;
|
||||
const query = @import("query.zig");
|
||||
|
||||
const is_debug = builtin.mode == .Debug;
|
||||
|
||||
|
|
@ -332,87 +333,8 @@ pub fn Entities(comptime all_components: anytype) type {
|
|||
row_index: u32,
|
||||
};
|
||||
|
||||
pub const Query = Query: {
|
||||
const namespaces = std.meta.fields(@TypeOf(all_components));
|
||||
var fields: [namespaces.len]std.builtin.Type.UnionField = undefined;
|
||||
inline for (namespaces, 0..) |namespace, i| {
|
||||
const component_enum = std.meta.FieldEnum(namespace.type);
|
||||
fields[i] = .{
|
||||
.name = namespace.name,
|
||||
.type = component_enum,
|
||||
.alignment = @alignOf(component_enum),
|
||||
};
|
||||
}
|
||||
|
||||
// need type_info variable (rather than embedding in @Type() call)
|
||||
// to work around stage 1 bug
|
||||
const type_info = std.builtin.Type{
|
||||
.Union = .{
|
||||
.layout = .Auto,
|
||||
.tag_type = std.meta.FieldEnum(@TypeOf(all_components)),
|
||||
.fields = &fields,
|
||||
.decls = &.{},
|
||||
},
|
||||
};
|
||||
break :Query @Type(type_info);
|
||||
};
|
||||
|
||||
fn fullComponentName(comptime q: Query) []const u8 {
|
||||
return @tagName(q) ++ "." ++ @tagName(@field(q, @tagName(std.meta.activeTag(q))));
|
||||
}
|
||||
|
||||
pub fn Iter(comptime components: []const Query) type {
|
||||
return struct {
|
||||
entities: *Self,
|
||||
archetype_index: usize = 0,
|
||||
row_index: u32 = 0,
|
||||
|
||||
const Iterator = @This();
|
||||
|
||||
pub const Entry = struct {
|
||||
entity: EntityID,
|
||||
|
||||
pub fn unlock(e: Entry) void {
|
||||
_ = e;
|
||||
}
|
||||
};
|
||||
|
||||
pub fn next(iter: *Iterator) ?Entry {
|
||||
const entities = iter.entities;
|
||||
|
||||
// If the archetype table we're looking at does not contain the components we're
|
||||
// querying for, keep searching through tables until we find one that does.
|
||||
var archetype = entities.archetypes.entries.get(iter.archetype_index).value;
|
||||
while (!hasComponents(archetype, components) or iter.row_index >= archetype.len) {
|
||||
iter.archetype_index += 1;
|
||||
iter.row_index = 0;
|
||||
if (iter.archetype_index >= entities.archetypes.count()) {
|
||||
return null;
|
||||
}
|
||||
archetype = entities.archetypes.entries.get(iter.archetype_index).value;
|
||||
}
|
||||
|
||||
const row_entity_id = archetype.get(iter.entities.allocator, iter.row_index, "id", EntityID).?;
|
||||
iter.row_index += 1;
|
||||
return Entry{ .entity = row_entity_id };
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
fn hasComponents(storage: ArchetypeStorage, comptime components: []const Query) bool {
|
||||
var archetype = storage;
|
||||
if (components.len == 0) return false;
|
||||
inline for (components) |component| {
|
||||
if (!archetype.hasComponent(fullComponentName(component))) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
pub fn query(entities: *Self, comptime components: []const Query) Iter(components) {
|
||||
return Iter(components){
|
||||
.entities = entities,
|
||||
};
|
||||
}
|
||||
/// A complex query for entities matching a given criteria
|
||||
pub const Query = query.Query(all_components);
|
||||
|
||||
pub fn init(allocator: Allocator) !Self {
|
||||
var entities = Self{ .allocator = allocator };
|
||||
|
|
|
|||
|
|
@ -32,6 +32,7 @@ pub const World = @import("systems.zig").World;
|
|||
|
||||
test "inclusion" {
|
||||
std.testing.refAllDeclsRecursive(@This());
|
||||
std.testing.refAllDeclsRecursive(@import("query.zig"));
|
||||
}
|
||||
|
||||
test "example" {
|
||||
|
|
@ -87,5 +88,7 @@ test "example" {
|
|||
try physics.set(player2, .id, 1234);
|
||||
try physics.set(player3, .id, 1234);
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Send events to modules
|
||||
try world.send(.tick);
|
||||
}
|
||||
|
|
|
|||
113
libs/ecs/src/query.zig
Normal file
113
libs/ecs/src/query.zig
Normal file
|
|
@ -0,0 +1,113 @@
|
|||
const std = @import("std");
|
||||
const testing = std.testing;
|
||||
|
||||
pub const QueryType = enum {
|
||||
any,
|
||||
all,
|
||||
};
|
||||
|
||||
/// A complex query for entities matching a given criteria
|
||||
pub fn Query(comptime all_components: anytype) type {
|
||||
return union(QueryType) {
|
||||
/// Enum matching a namespace. e.g. `.game` or `.physics2d`
|
||||
pub const Namespace = std.meta.FieldEnum(@TypeOf(all_components));
|
||||
|
||||
/// Enum matching a component within a namespace
|
||||
/// e.g. `var a: Component(.physics2d) = .location`
|
||||
pub fn Component(comptime namespace: Namespace) type {
|
||||
return std.meta.FieldEnum(@TypeOf(@field(all_components, @tagName(namespace))));
|
||||
}
|
||||
|
||||
/// Slice of enums matching a component within a namespace
|
||||
/// e.g. `&.{.location, .rotation}`
|
||||
pub fn ComponentList(comptime namespace: Namespace) type {
|
||||
return []const Component(namespace);
|
||||
}
|
||||
|
||||
/// Tagged union of namespaces matching lists of components
|
||||
/// e.g. `.physics2d = .{ .location, .rotation }`
|
||||
pub const NamespaceComponent = T: {
|
||||
const namespaces = std.meta.fields(Namespace);
|
||||
var fields: [namespaces.len]std.builtin.Type.UnionField = undefined;
|
||||
inline for (namespaces, 0..) |namespace, i| {
|
||||
const ns = std.meta.stringToEnum(Namespace, namespace.name).?;
|
||||
fields[i] = .{
|
||||
.name = namespace.name,
|
||||
.type = ComponentList(ns),
|
||||
.alignment = @alignOf(ComponentList(ns)),
|
||||
};
|
||||
}
|
||||
|
||||
break :T @Type(.{ .Union = .{
|
||||
.layout = .Auto,
|
||||
.tag_type = Namespace,
|
||||
.fields = &fields,
|
||||
.decls = &.{},
|
||||
} });
|
||||
};
|
||||
|
||||
/// Matches entities with any of these components
|
||||
any: []const NamespaceComponent,
|
||||
|
||||
/// Matches entities with all of these components
|
||||
all: []const NamespaceComponent,
|
||||
};
|
||||
}
|
||||
|
||||
test "query" {
|
||||
const Location = struct {
|
||||
x: f32 = 0,
|
||||
y: f32 = 0,
|
||||
z: f32 = 0,
|
||||
};
|
||||
|
||||
const Rotation = struct { degrees: f32 };
|
||||
|
||||
const all_components = .{
|
||||
.game = .{
|
||||
.name = []const u8,
|
||||
},
|
||||
.physics = .{
|
||||
.location = Location,
|
||||
.rotation = Rotation,
|
||||
},
|
||||
};
|
||||
|
||||
const Q = Query(all_components);
|
||||
|
||||
// Namespace type lets us select a single namespace.
|
||||
try testing.expectEqual(@as(Q.Namespace, .game), .game);
|
||||
try testing.expectEqual(@as(Q.Namespace, .physics), .physics);
|
||||
|
||||
// Component type lets us select a single component within a namespace.
|
||||
try testing.expectEqual(@as(Q.Component(.physics), .location), .location);
|
||||
try testing.expectEqual(@as(Q.Component(.game), .name), .name);
|
||||
|
||||
// ComponentList type lets us select multiple components within a namespace.
|
||||
var x: Q.ComponentList(.physics) = &.{
|
||||
.location,
|
||||
.rotation,
|
||||
};
|
||||
_ = x;
|
||||
|
||||
// NamespaceComponent lets us select multiple components within multiple namespaces.
|
||||
var y: []const Q.NamespaceComponent = &.{
|
||||
.{ .physics = &.{ .location, .rotation } },
|
||||
.{ .game = &.{.name} },
|
||||
};
|
||||
_ = y;
|
||||
|
||||
// Query matching entities with *any* of these components
|
||||
var z: Q = .{ .any = &.{
|
||||
.{ .physics = &.{ .location, .rotation } },
|
||||
.{ .game = &.{.name} },
|
||||
} };
|
||||
_ = z;
|
||||
|
||||
// Query matching entities with *all* of these components.
|
||||
var w: Q = .{ .all = &.{
|
||||
.{ .physics = &.{ .location, .rotation } },
|
||||
.{ .game = &.{.name} },
|
||||
} };
|
||||
_ = w;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue