gpu: implement RenderBundleEncoder methods

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-26 19:49:15 -07:00 committed by Stephen Gutekanst
parent 3095f60d4c
commit 5e4f9a2993

View file

@ -1,52 +1,73 @@
const ChainedStruct = @import("types.zig").ChainedStruct;
const Texture = @import("texture.zig").Texture;
const TextureFormat = @import("texture.zig").TextureFormat;
const Buffer = @import("buffer.zig").Buffer;
const RenderBundleDescriptor = @import("render_bundle.zig").RenderBundleDescriptor;
const BindGroup = @import("bind_group.zig").BindGroup;
const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
const ChainedStruct = @import("types.zig").ChainedStruct;
const IndexFormat = @import("types.zig").IndexFormat;
const impl = @import("interface.zig").impl;
pub const RenderBundleEncoder = *opaque {
// TODO
// pub inline fn renderBundleEncoderDraw(render_bundle_encoder: gpu.RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
pub inline fn draw(render_bundle_encoder: RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
impl.renderBundleEncoderDraw(render_bundle_encoder, vertex_count, instance_count, first_vertex, first_instance);
}
// TODO
// pub inline fn renderBundleEncoderDrawIndexed(render_bundle_encoder: gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void {
pub inline fn drawIndexed(render_bundle_encoder: RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void {
impl.renderBundleEncoderDrawIndexed(render_bundle_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
}
// TODO
// pub inline fn renderBundleEncoderDrawIndexedIndirect(render_bundle_encoder: gpu.RenderBundleEncoder, indirect_buffer: gpu.Buffer, indirect_offset: u64) void {
pub inline fn drawIndexedIndirect(render_bundle_encoder: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
impl.renderBundleEncoderDrawIndexedIndirect(render_bundle_encoder, indirect_buffer, indirect_offset);
}
// TODO
// pub inline fn renderBundleEncoderDrawIndirect(render_bundle_encoder: gpu.RenderBundleEncoder, indirect_buffer: gpu.Buffer, indirect_offset: u64) void {
pub inline fn drawIndirect(render_bundle_encoder: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
impl.renderBundleEncoderDrawIndirect(render_bundle_encoder, indirect_buffer, indirect_offset);
}
// TODO
// pub inline fn renderBundleEncoderFinish(render_bundle_encoder: gpu.RenderBundleEncoder, descriptor: ?*const gpu.RenderBundleDescriptor) void {
pub inline fn finish(render_bundle_encoder: RenderBundleEncoder, descriptor: ?*const RenderBundleDescriptor) void {
impl.renderBundleEncoderFinish(render_bundle_encoder, descriptor);
}
// TODO
// pub inline fn renderBundleEncoderInsertDebugMarker(render_bundle_encoder: gpu.RenderBundleEncoder, marker_label: [*:0]const u8) void {
pub inline fn insertDebugMarker(render_bundle_encoder: RenderBundleEncoder, marker_label: [*:0]const u8) void {
impl.renderBundleEncoderInsertDebugMarker(render_bundle_encoder, marker_label);
}
// TODO
// pub inline fn renderBundleEncoderPopDebugGroup(render_bundle_encoder: gpu.RenderBundleEncoder) void {
pub inline fn popDebugGroup(render_bundle_encoder: RenderBundleEncoder) void {
impl.renderBundleEncoderPopDebugGroup(render_bundle_encoder);
}
// TODO
// pub inline fn renderBundleEncoderPushDebugGroup(render_bundle_encoder: gpu.RenderBundleEncoder, group_label: [*:0]const u8) void {
pub inline fn pushDebugGroup(render_bundle_encoder: RenderBundleEncoder, group_label: [*:0]const u8) void {
impl.renderBundleEncoderPushDebugGroup(render_bundle_encoder, group_label);
}
// TODO
// pub inline fn renderBundleEncoderSetBindGroup(render_bundle_encoder: gpu.RenderBundleEncoder, group_index: u32, group: gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: [*]const u32) void {
pub inline fn setBindGroup(render_bundle_encoder: RenderBundleEncoder, group_index: u32, group: BindGroup, dynamic_offset_count: u32, dynamic_offsets: [*]const u32) void {
impl.renderBundleEncoderSetBindGroup(render_bundle_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
}
// TODO
// pub inline fn renderBundleEncoderSetIndexBuffer(render_bundle_encoder: gpu.RenderBundleEncoder, buffer: gpu.Buffer, format: gpu.IndexFormat, offset: u64, size: u64) void {
pub inline fn setIndexBuffer(render_bundle_encoder: RenderBundleEncoder, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) void {
impl.renderBundleEncoderSetIndexBuffer(render_bundle_encoder, buffer, format, offset, size);
}
// TODO
// pub inline fn renderBundleEncoderSetLabel(render_bundle_encoder: gpu.RenderBundleEncoder, label: [*:0]const u8) void {
pub inline fn setLabel(render_bundle_encoder: RenderBundleEncoder, label: [*:0]const u8) void {
impl.renderBundleEncoderSetLabel(render_bundle_encoder, label);
}
// TODO
// pub inline fn renderBundleEncoderSetPipeline(render_bundle_encoder: gpu.RenderBundleEncoder, pipeline: gpu.RenderPipeline) void {
pub inline fn setPipeline(render_bundle_encoder: RenderBundleEncoder, pipeline: RenderPipeline) void {
impl.renderBundleEncoderSetPipeline(render_bundle_encoder, pipeline);
}
// TODO
// pub inline fn renderBundleEncoderSetVertexBuffer(render_bundle_encoder: gpu.RenderBundleEncoder, slot: u32, buffer: gpu.Buffer, offset: u64, size: u64) void {
pub inline fn setVertexBuffer(render_bundle_encoder: RenderBundleEncoder, slot: u32, buffer: Buffer, offset: u64, size: u64) void {
impl.renderBundleEncoderSetVertexBuffer(render_bundle_encoder, slot, buffer, offset, size);
}
// TODO
// pub inline fn renderBundleEncoderReference(render_bundle_encoder: gpu.RenderBundleEncoder) void {
pub inline fn reference(render_bundle_encoder: RenderBundleEncoder) void {
impl.renderBundleEncoderReference(render_bundle_encoder);
}
// TODO
// pub inline fn renderBundleEncoderRelease(render_bundle_encoder: gpu.RenderBundleEncoder) void {
pub inline fn release(render_bundle_encoder: RenderBundleEncoder) void {
impl.renderBundleEncoderRelease(render_bundle_encoder);
}
};
pub const RenderBundleEncoderDescriptor = extern struct {