gpu: implement SwapChain methods
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 17 additions and 10 deletions
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@ -3,22 +3,29 @@ const PresentMode = @import("types.zig").PresentMode;
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const Texture = @import("texture.zig").Texture;
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const Texture = @import("texture.zig").Texture;
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const TextureUsageFlags = @import("texture.zig").TextureUsageFlags;
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const TextureUsageFlags = @import("texture.zig").TextureUsageFlags;
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const TextureFormat = @import("texture.zig").TextureFormat;
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const TextureFormat = @import("texture.zig").TextureFormat;
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const TextureView = @import("texture_view.zig").TextureView;
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const impl = @import("interface.zig").impl;
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pub const SwapChain = *opaque {
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pub const SwapChain = *opaque {
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// TODO
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pub inline fn configure(swap_chain: SwapChain, format: TextureFormat, allowed_usage: TextureUsageFlags, width: u32, height: u32) void {
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// pub inline fn swapChainConfigure(swap_chain: gpu.SwapChain, format: gpu.TextureFormat, allowed_usage: gpu.TextureUsageFlags, width: u32, height: u32) void {
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impl.swapChainConfigure(swap_chain, format, allowed_usage, width, height);
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}
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// TODO
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pub inline fn getCurrentTextureView(swap_chain: SwapChain) TextureView {
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// pub inline fn swapChainGetCurrentTextureView(swap_chain: gpu.SwapChain) gpu.TextureView {
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return impl.swapChainGetCurrentTextureView(swap_chain);
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}
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// TODO
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pub inline fn present(swap_chain: SwapChain) void {
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// pub inline fn swapChainPresent(swap_chain: gpu.SwapChain) void {
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impl.swapChainPresent(swap_chain);
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}
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// TODO
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pub inline fn reference(swap_chain: SwapChain) void {
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// pub inline fn swapChainReference(swap_chain: gpu.SwapChain) void {
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impl.swapChainReference(swap_chain);
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}
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// TODO
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pub inline fn release(swap_chain: SwapChain) void {
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// pub inline fn swapChainRelease(swap_chain: gpu.SwapChain) void {
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impl.swapChainRelease(swap_chain);
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}
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};
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};
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pub const SwapChainDescriptor = extern struct {
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pub const SwapChainDescriptor = extern struct {
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