gpu: prepare to add Device interface
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 49 additions and 35 deletions
45
gpu/src/Device.zig
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45
gpu/src/Device.zig
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//! A GPUDevice / logical instantiation of an adapter.
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//!
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//! A device is the exclusive owner of all internal objects created from it: when the device is
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//! lost or destroyed, it and all objects created on it (directly, e.g. createTexture(), or
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//! indirectly, e.g. createView()) become implicitly unusable.
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//!
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//! https://gpuweb.github.io/gpuweb/#devices
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//! https://gpuweb.github.io/gpuweb/#gpuadapter
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// TODO:
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// typedef struct WGPUDeviceImpl* WGPUDevice;
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// Methods of Device
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// WGPU_EXPORT WGPUBindGroup wgpuDeviceCreateBindGroup(WGPUDevice device, WGPUBindGroupDescriptor const * descriptor);
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// WGPU_EXPORT WGPUBindGroupLayout wgpuDeviceCreateBindGroupLayout(WGPUDevice device, WGPUBindGroupLayoutDescriptor const * descriptor);
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// WGPU_EXPORT WGPUBuffer wgpuDeviceCreateBuffer(WGPUDevice device, WGPUBufferDescriptor const * descriptor);
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// WGPU_EXPORT WGPUCommandEncoder wgpuDeviceCreateCommandEncoder(WGPUDevice device, WGPUCommandEncoderDescriptor const * descriptor);
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// WGPU_EXPORT WGPUComputePipeline wgpuDeviceCreateComputePipeline(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor);
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// WGPU_EXPORT void wgpuDeviceCreateComputePipelineAsync(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor, WGPUCreateComputePipelineAsyncCallback callback, void * userdata);
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// WGPU_EXPORT WGPUBuffer wgpuDeviceCreateErrorBuffer(WGPUDevice device);
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// WGPU_EXPORT WGPUExternalTexture wgpuDeviceCreateExternalTexture(WGPUDevice device, WGPUExternalTextureDescriptor const * externalTextureDescriptor);
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// WGPU_EXPORT WGPUPipelineLayout wgpuDeviceCreatePipelineLayout(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor);
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// WGPU_EXPORT WGPUQuerySet wgpuDeviceCreateQuerySet(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor);
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// WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
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// WGPU_EXPORT WGPURenderPipeline wgpuDeviceCreateRenderPipeline(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor);
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// WGPU_EXPORT void wgpuDeviceCreateRenderPipelineAsync(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor, WGPUCreateRenderPipelineAsyncCallback callback, void * userdata);
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// WGPU_EXPORT WGPUSampler wgpuDeviceCreateSampler(WGPUDevice device, WGPUSamplerDescriptor const * descriptor);
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// WGPU_EXPORT WGPUShaderModule wgpuDeviceCreateShaderModule(WGPUDevice device, WGPUShaderModuleDescriptor const * descriptor);
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// WGPU_EXPORT WGPUSwapChain wgpuDeviceCreateSwapChain(WGPUDevice device, WGPUSurface surface, WGPUSwapChainDescriptor const * descriptor);
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// WGPU_EXPORT WGPUTexture wgpuDeviceCreateTexture(WGPUDevice device, WGPUTextureDescriptor const * descriptor);
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// WGPU_EXPORT void wgpuDeviceDestroy(WGPUDevice device);
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// WGPU_EXPORT size_t wgpuDeviceEnumerateFeatures(WGPUDevice device, WGPUFeatureName * features);
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// WGPU_EXPORT bool wgpuDeviceGetLimits(WGPUDevice device, WGPUSupportedLimits * limits);
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// WGPU_EXPORT WGPUQueue wgpuDeviceGetQueue(WGPUDevice device);
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// WGPU_EXPORT bool wgpuDeviceHasFeature(WGPUDevice device, WGPUFeatureName feature);
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// WGPU_EXPORT void wgpuDeviceInjectError(WGPUDevice device, WGPUErrorType type, char const * message);
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// WGPU_EXPORT void wgpuDeviceLoseForTesting(WGPUDevice device);
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// WGPU_EXPORT bool wgpuDevicePopErrorScope(WGPUDevice device, WGPUErrorCallback callback, void * userdata);
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// WGPU_EXPORT void wgpuDevicePushErrorScope(WGPUDevice device, WGPUErrorFilter filter);
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// WGPU_EXPORT void wgpuDeviceSetDeviceLostCallback(WGPUDevice device, WGPUDeviceLostCallback callback, void * userdata);
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// WGPU_EXPORT void wgpuDeviceSetLoggingCallback(WGPUDevice device, WGPULoggingCallback callback, void * userdata);
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// WGPU_EXPORT void wgpuDeviceSetUncapturedErrorCallback(WGPUDevice device, WGPUErrorCallback callback, void * userdata);
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// WGPU_EXPORT void wgpuDeviceTick(WGPUDevice device);
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// WGPU_EXPORT void wgpuDeviceReference(WGPUDevice device);
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// WGPU_EXPORT void wgpuDeviceRelease(WGPUDevice device);
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35
gpu/src/TODO
35
gpu/src/TODO
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@ -16,7 +16,6 @@ typedef struct WGPUCommandBufferImpl* WGPUCommandBuffer;
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typedef struct WGPUCommandEncoderImpl* WGPUCommandEncoder;
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typedef struct WGPUComputePassEncoderImpl* WGPUComputePassEncoder;
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typedef struct WGPUComputePipelineImpl* WGPUComputePipeline;
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typedef struct WGPUDeviceImpl* WGPUDevice;
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typedef struct WGPUExternalTextureImpl* WGPUExternalTexture;
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typedef struct WGPUInstanceImpl* WGPUInstance;
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typedef struct WGPUPipelineLayoutImpl* WGPUPipelineLayout;
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@ -1235,40 +1234,6 @@ WGPU_EXPORT void wgpuComputePipelineSetLabel(WGPUComputePipeline computePipeline
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WGPU_EXPORT void wgpuComputePipelineReference(WGPUComputePipeline computePipeline);
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WGPU_EXPORT void wgpuComputePipelineRelease(WGPUComputePipeline computePipeline);
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// Methods of Device
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WGPU_EXPORT WGPUBindGroup wgpuDeviceCreateBindGroup(WGPUDevice device, WGPUBindGroupDescriptor const * descriptor);
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WGPU_EXPORT WGPUBindGroupLayout wgpuDeviceCreateBindGroupLayout(WGPUDevice device, WGPUBindGroupLayoutDescriptor const * descriptor);
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WGPU_EXPORT WGPUBuffer wgpuDeviceCreateBuffer(WGPUDevice device, WGPUBufferDescriptor const * descriptor);
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WGPU_EXPORT WGPUCommandEncoder wgpuDeviceCreateCommandEncoder(WGPUDevice device, WGPUCommandEncoderDescriptor const * descriptor);
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WGPU_EXPORT WGPUComputePipeline wgpuDeviceCreateComputePipeline(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor);
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WGPU_EXPORT void wgpuDeviceCreateComputePipelineAsync(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor, WGPUCreateComputePipelineAsyncCallback callback, void * userdata);
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WGPU_EXPORT WGPUBuffer wgpuDeviceCreateErrorBuffer(WGPUDevice device);
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WGPU_EXPORT WGPUExternalTexture wgpuDeviceCreateExternalTexture(WGPUDevice device, WGPUExternalTextureDescriptor const * externalTextureDescriptor);
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WGPU_EXPORT WGPUPipelineLayout wgpuDeviceCreatePipelineLayout(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor);
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WGPU_EXPORT WGPUQuerySet wgpuDeviceCreateQuerySet(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor);
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WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
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WGPU_EXPORT WGPURenderPipeline wgpuDeviceCreateRenderPipeline(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor);
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WGPU_EXPORT void wgpuDeviceCreateRenderPipelineAsync(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor, WGPUCreateRenderPipelineAsyncCallback callback, void * userdata);
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WGPU_EXPORT WGPUSampler wgpuDeviceCreateSampler(WGPUDevice device, WGPUSamplerDescriptor const * descriptor);
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WGPU_EXPORT WGPUShaderModule wgpuDeviceCreateShaderModule(WGPUDevice device, WGPUShaderModuleDescriptor const * descriptor);
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WGPU_EXPORT WGPUSwapChain wgpuDeviceCreateSwapChain(WGPUDevice device, WGPUSurface surface, WGPUSwapChainDescriptor const * descriptor);
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WGPU_EXPORT WGPUTexture wgpuDeviceCreateTexture(WGPUDevice device, WGPUTextureDescriptor const * descriptor);
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WGPU_EXPORT void wgpuDeviceDestroy(WGPUDevice device);
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WGPU_EXPORT size_t wgpuDeviceEnumerateFeatures(WGPUDevice device, WGPUFeatureName * features);
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WGPU_EXPORT bool wgpuDeviceGetLimits(WGPUDevice device, WGPUSupportedLimits * limits);
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WGPU_EXPORT WGPUQueue wgpuDeviceGetQueue(WGPUDevice device);
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WGPU_EXPORT bool wgpuDeviceHasFeature(WGPUDevice device, WGPUFeatureName feature);
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WGPU_EXPORT void wgpuDeviceInjectError(WGPUDevice device, WGPUErrorType type, char const * message);
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WGPU_EXPORT void wgpuDeviceLoseForTesting(WGPUDevice device);
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WGPU_EXPORT bool wgpuDevicePopErrorScope(WGPUDevice device, WGPUErrorCallback callback, void * userdata);
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WGPU_EXPORT void wgpuDevicePushErrorScope(WGPUDevice device, WGPUErrorFilter filter);
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WGPU_EXPORT void wgpuDeviceSetDeviceLostCallback(WGPUDevice device, WGPUDeviceLostCallback callback, void * userdata);
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WGPU_EXPORT void wgpuDeviceSetLoggingCallback(WGPUDevice device, WGPULoggingCallback callback, void * userdata);
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WGPU_EXPORT void wgpuDeviceSetUncapturedErrorCallback(WGPUDevice device, WGPUErrorCallback callback, void * userdata);
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WGPU_EXPORT void wgpuDeviceTick(WGPUDevice device);
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WGPU_EXPORT void wgpuDeviceReference(WGPUDevice device);
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WGPU_EXPORT void wgpuDeviceRelease(WGPUDevice device);
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// Methods of ExternalTexture
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WGPU_EXPORT void wgpuExternalTextureDestroy(WGPUExternalTexture externalTexture);
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WGPU_EXPORT void wgpuExternalTextureSetLabel(WGPUExternalTexture externalTexture, char const * label);
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@ -20,12 +20,14 @@ const Interface = @import("Interface.zig");
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const native = @import("native.zig").native;
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const Adapter = @import("Adapter.zig");
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const Device = @import("Device.zig");
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const FeatureName = @import("feature_name.zig").FeatureName;
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const SupportedLimits = @import("supported_limits.zig").SupportedLimits;
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test "syntax" {
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_ = Adapter;
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_ = Device;
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_ = Interface;
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_ = native;
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_ = FeatureName;
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@ -6,6 +6,8 @@ pub fn native() Interface {
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// TODO: implement Interface
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@panic("not implemented");
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// TODO: implement Device interface
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// TODO: implement Adapter interface:
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// typedef struct WGPUAdapterImpl* WGPUAdapter;
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// // Methods of Adapter
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