core: follow Sdk build pattern
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
c4cc1e79a3
commit
603dc4c17f
2 changed files with 240 additions and 221 deletions
226
libs/core/sdk.zig
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226
libs/core/sdk.zig
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const std = @import("std");
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pub fn Sdk(comptime deps: anytype) type {
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return struct {
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pub const pkg = std.build.Pkg{
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.name = "core",
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.source = .{ .path = sdkPath("/src/main.zig") },
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.dependencies = &.{deps.gpu.pkg},
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};
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pub const Options = struct {
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glfw_options: deps.glfw.Options = .{},
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gpu_dawn_options: deps.gpu_dawn.Options = .{},
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pub fn gpuOptions(options: Options) deps.gpu.Options {
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return .{
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.gpu_dawn_options = options.gpu_dawn_options,
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};
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}
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};
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pub fn testStep(b: *std.build.Builder, mode: std.builtin.Mode, target: std.zig.CrossTarget) *std.build.RunStep {
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const main_tests = b.addTestExe("core-tests", "src/main.zig");
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main_tests.setBuildMode(mode);
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main_tests.setTarget(target);
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for (pkg.dependencies.?) |dependency| {
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main_tests.addPackage(dependency);
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}
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main_tests.install();
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return main_tests.run();
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}
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pub fn buildSharedLib(b: *std.build.Builder, mode: std.builtin.Mode, target: std.zig.CrossTarget, options: Options) !*std.build.LibExeObjStep {
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// TODO(build): this should use the App abstraction instead of being built manually
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const lib = b.addSharedLibrary("machcore", "src/platform/libmachcore.zig", .unversioned);
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lib.setTarget(target);
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lib.setBuildMode(mode);
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lib.main_pkg_path = "src/";
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const app_pkg = std.build.Pkg{
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.name = "app",
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.source = .{ .path = "src/platform/libmachcore.zig" },
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};
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lib.addPackage(app_pkg);
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lib.addPackage(deps.glfw.pkg);
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lib.addPackage(deps.gpu.pkg);
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if (target.isLinux()) {
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lib.addPackage(deps.gamemode.pkg);
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deps.gamemode.link(lib);
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}
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try deps.glfw.link(b, lib, options.glfw_options);
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try deps.gpu.link(b, lib, options.gpuOptions());
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return lib;
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}
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fn sdkPath(comptime suffix: []const u8) []const u8 {
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if (suffix[0] != '/') @compileError("suffix must be an absolute path");
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return comptime blk: {
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const root_dir = std.fs.path.dirname(@src().file) orelse ".";
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break :blk root_dir ++ suffix;
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};
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}
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pub const App = struct {
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b: *std.build.Builder,
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name: []const u8,
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step: *std.build.LibExeObjStep,
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platform: Platform,
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res_dirs: ?[]const []const u8,
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watch_paths: ?[]const []const u8,
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const web_install_dir = std.build.InstallDir{ .custom = "www" };
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pub const InitError = error{OutOfMemory} || std.zig.system.NativeTargetInfo.DetectError;
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pub const LinkError = deps.glfw.LinkError;
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pub const RunError = error{
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ParsingIpFailed,
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} || deps.wasmserve.Error || std.fmt.ParseIntError;
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pub const Platform = enum {
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native,
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web,
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pub fn fromTarget(target: std.Target) Platform {
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if (target.cpu.arch == .wasm32) return .web;
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return .native;
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}
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};
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pub fn init(
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b: *std.build.Builder,
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options: struct {
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name: []const u8,
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src: []const u8,
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target: std.zig.CrossTarget,
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mode: std.builtin.Mode,
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deps: ?[]const std.build.Pkg = null,
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res_dirs: ?[]const []const u8 = null,
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watch_paths: ?[]const []const u8 = null,
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},
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) InitError!App {
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const target = (try std.zig.system.NativeTargetInfo.detect(options.target)).target;
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const platform = Platform.fromTarget(target);
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var dependencies = std.ArrayList(std.build.Pkg).init(b.allocator);
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try dependencies.append(pkg);
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try dependencies.append(deps.gpu.pkg);
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switch (platform) {
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.native => try dependencies.append(deps.glfw.pkg),
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.web => try dependencies.append(deps.sysjs.pkg),
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}
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if (options.deps) |app_deps| try dependencies.appendSlice(app_deps);
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const app_pkg = std.build.Pkg{
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.name = "app",
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.source = .{ .path = options.src },
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.dependencies = try dependencies.toOwnedSlice(),
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};
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const step = blk: {
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if (platform == .web) {
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const lib = b.addSharedLibrary(options.name, sdkPath("/src/main.zig"), .unversioned);
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lib.rdynamic = true;
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lib.addPackage(deps.sysjs.pkg);
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break :blk lib;
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} else {
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const exe = b.addExecutable(options.name, sdkPath("/src/main.zig"));
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exe.addPackage(deps.glfw.pkg);
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if (target.os.tag == .linux)
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exe.addPackage(deps.gamemode.pkg);
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break :blk exe;
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}
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};
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step.main_pkg_path = sdkPath("/src");
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step.addPackage(deps.gpu.pkg);
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step.addPackage(app_pkg);
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step.setTarget(options.target);
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step.setBuildMode(options.mode);
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return .{
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.b = b,
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.step = step,
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.name = options.name,
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.platform = platform,
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.res_dirs = options.res_dirs,
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.watch_paths = options.watch_paths,
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};
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}
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pub fn link(app: *const App, options: Options) LinkError!void {
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if (app.platform != .web) {
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try deps.glfw.link(app.b, app.step, options.glfw_options);
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deps.gpu.link(app.b, app.step, options.gpuOptions()) catch return error.FailedToLinkGPU;
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if (app.step.target.isLinux())
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deps.gamemode.link(app.step);
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}
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}
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pub fn install(app: *const App) void {
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app.step.install();
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// Install additional files (src/mach.js and template.html)
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// in case of wasm
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if (app.platform == .web) {
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// Set install directory to '{prefix}/www'
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app.getInstallStep().?.dest_dir = web_install_dir;
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inline for (.{ "/src/platform/wasm/mach.js", "/libs/sysjs/src/mach-sysjs.js" }) |js| {
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const install_js = app.b.addInstallFileWithDir(
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.{ .path = sdkPath(js) },
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web_install_dir,
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std.fs.path.basename(js),
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);
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app.getInstallStep().?.step.dependOn(&install_js.step);
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}
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const html_generator = app.b.addExecutable("html-generator", sdkPath("/tools/html-generator/main.zig"));
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const run_html_generator = html_generator.run();
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run_html_generator.addArgs(&.{ "index.html", app.name });
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run_html_generator.cwd = app.b.getInstallPath(web_install_dir, "");
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app.getInstallStep().?.step.dependOn(&run_html_generator.step);
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}
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// Install resources
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if (app.res_dirs) |res_dirs| {
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for (res_dirs) |res| {
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const install_res = app.b.addInstallDirectory(.{
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.source_dir = res,
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.install_dir = app.getInstallStep().?.dest_dir,
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.install_subdir = std.fs.path.basename(res),
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.exclude_extensions = &.{},
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});
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app.getInstallStep().?.step.dependOn(&install_res.step);
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}
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}
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}
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pub fn run(app: *const App) RunError!*std.build.Step {
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if (app.platform == .web) {
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const address = std.process.getEnvVarOwned(app.b.allocator, "MACH_ADDRESS") catch try app.b.allocator.dupe(u8, "127.0.0.1");
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const port = std.process.getEnvVarOwned(app.b.allocator, "MACH_PORT") catch try app.b.allocator.dupe(u8, "8080");
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const address_parsed = std.net.Address.parseIp4(address, try std.fmt.parseInt(u16, port, 10)) catch return error.ParsingIpFailed;
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const serve_step = try deps.wasmserve.serve(
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app.step,
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.{
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.install_dir = web_install_dir,
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.watch_paths = app.watch_paths,
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.listen_address = address_parsed,
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},
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);
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return &serve_step.step;
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} else {
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return &app.step.run().step;
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}
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}
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pub fn getInstallStep(app: *const App) ?*std.build.InstallArtifactStep {
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return app.step.install_step;
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}
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};
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};
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}
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