dev: fix zig version update script

This commit is contained in:
Ali Chraghi 2022-09-20 08:41:28 +04:30 committed by Stephen Gutekanst
parent f3109b365c
commit 62e00bfbd0
3 changed files with 13 additions and 13 deletions

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@ -64,7 +64,7 @@ jobs:
Invoke-WebRequest -Uri 'https://ziglang.org/builds/zig-windows-x86_64-0.10.0-dev.4060+61aaef0b0.zip' -OutFile 'C:\zig.zip'
cd C:\
7z x zig.zip
Add-Content $env:GITHUB_PATH 'C:\zig-windows-x86_64-0.10.0-dev.3027+0e26c6149\'
Add-Content $env:GITHUB_PATH 'C:\zig-windows-x86_64-0.10.0-dev.4060+61aaef0b0\'
- name: compile all examples
run: zig build compile-all
- name: test

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@ -37,9 +37,9 @@ Mach has many libraries you can use for game development in Zig - **you don't ha
## Join the community
* [#hexops:matrix.org Matrix chat](https://matrix.to/#/#hexops:matrix.org) and [Discord server](https://discord.gg/XNG3NZgCqp), come discuss the future of game engines & graphics in Zig!
* [machengine.org](https://machengine.org)
* Follow [@machengine on Twitter](https://twitter.com/machengine) for updates.
- [#hexops:matrix.org Matrix chat](https://matrix.to/#/#hexops:matrix.org) and [Discord server](https://discord.gg/XNG3NZgCqp), come discuss the future of game engines & graphics in Zig!
- [machengine.org](https://machengine.org)
- Follow [@machengine on Twitter](https://twitter.com/machengine) for updates.
Contributors are very welcome! There are lots of places you can help out with little knowledge, so feel free to join the Matrix chat and say hi!
@ -74,12 +74,12 @@ Mach is still early stages, so far we have support for building from the followi
Mach works with the new self-hosted Zig compiler only. This means you'll need to use the latest Zig nightly version.
Currently we test using `0.10.0-dev.3952+9e070b653`. Newer is generally better, but you can download this version here:
Currently we test using `0.10.0-dev.4060+61aaef0b0`. Newer is generally better, but you can download this version here:
* **linux-x86_64**: https://ziglang.org/builds/zig-linux-x86_64-0.10.0-dev.4060+61aaef0b0.tar.xz)
* **windows-x86_64**: https://ziglang.org/builds/zig-windows-x86_64-0.10.0-dev.4060+61aaef0b0.zip
* **macos-x86_64** (Intel): https://ziglang.org/builds/zig-macos-x86_64-0.10.0-dev.4060+61aaef0b0.tar.xz
* **macos-aarch64** (Apple Silicon): https://ziglang.org/builds/zig-macos-aarch64-0.10.0-dev.4060+61aaef0b0.tar.xz
- **linux-x86_64**: https://ziglang.org/builds/zig-linux-x86_64-0.10.0-dev.4060+61aaef0b0.tar.xz)
- **windows-x86_64**: https://ziglang.org/builds/zig-windows-x86_64-0.10.0-dev.4060+61aaef0b0.zip
- **macos-x86_64** (Intel): https://ziglang.org/builds/zig-macos-x86_64-0.10.0-dev.4060+61aaef0b0.tar.xz
- **macos-aarch64** (Apple Silicon): https://ziglang.org/builds/zig-macos-aarch64-0.10.0-dev.4060+61aaef0b0.tar.xz
`mach/ecs` and WebAssembly examples have known issues unless using `-fstage1`, see [issue #180](https://github.com/hexops/mach/issues/180) for details.

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@ -11,17 +11,17 @@ else
fi
update_zig() {
$gsed -i 's|\(Currently tested with: \).*|\1'"$1"'|' $2
$gsed -i 's|\(Currently we test using\ \)`.*`|\1'"\`$1\`|" $2
$gsed -i 's|\(https://ziglang.org/builds/zig-[^/ -]*-[^/ -]*-\)[^/ ]*\(\(\.tar\.xz\)[^/ ]*\)|\1'"$1"'\2|' $2
$gsed -i 's|\(https://ziglang.org/builds/zig-[^/ -]*-[^/ -]*-\)[^/ ]*\(\(\.zip\)[^/ ]*\)|\1'"$1"'\2|' $2
$gsed -i 's|\(C:\\zig-[^/ -]*-[^/ -]*-\)[^/ \\]*\(.*"\)|\1'"$1"'\2|' $2
$gsed -i 's|\(C:\\zig-[^/ -]*-[^/ -]*-\)[^/ \\]*|\1'"$1|" $2
}
if [ -n "${ZIG_VERSION:-}" ]; then
version="${ZIG_VERSION:-}"
update_zig "$version" README.md
sources=$(find . | grep './.github/workflows' | grep -v 'third_party/' | grep -v 'DirectXShaderCompiler' | grep '\.yml')
echo "$sources" | while read line ; do update_zig "$version" "$line" ; done
else