make it clear how to use module system without mach.Core (remove mach.App)
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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7ac5bef717
commit
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20 changed files with 567 additions and 334 deletions
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@ -19,8 +19,8 @@ pub const name = .app;
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pub const Mod = mach.Mod(@This());
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pub const systems = .{
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.start = .{ .handler = start },
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.init = .{ .handler = init },
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.after_init = .{ .handler = afterInit },
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.deinit = .{ .handler = deinit },
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.tick = .{ .handler = tick },
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.audio_state_change = .{ .handler = audioStateChange },
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@ -32,15 +32,28 @@ pub const components = .{
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sfx: mach.Audio.Opus,
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fn init(
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entities: *mach.Entities.Mod,
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fn start(
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core: *mach.Core.Mod,
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audio: *mach.Audio.Mod,
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app: *Mod,
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) !void {
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core.schedule(.init);
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audio.schedule(.init);
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app.schedule(.after_init);
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app.schedule(.init);
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}
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fn init(
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entities: *mach.Entities.Mod,
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core: *mach.Core.Mod,
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audio: *mach.Audio.Mod,
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app: *Mod,
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) !void {
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core.state().on_tick = app.system(.tick);
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core.state().on_exit = app.system(.deinit);
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// Configure the audio module to send our app's .audio_state_change event when an entity's sound
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// finishes playing.
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audio.state().on_state_change = app.system(.audio_state_change);
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const bgm_fbs = std.io.fixedBufferStream(assets.bgm.bit_bit_loop);
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const bgm_sound_stream = std.io.StreamSource{ .const_buffer = bgm_fbs };
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@ -68,12 +81,6 @@ fn init(
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core.schedule(.start);
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}
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fn afterInit(audio: *mach.Audio.Mod, app: *Mod) void {
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// Configure the audio module to send our app's .audio_state_change event when an entity's sound
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// finishes playing.
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audio.state().on_state_change = app.system(.audio_state_change);
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}
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fn deinit(core: *mach.Core.Mod, audio: *mach.Audio.Mod) void {
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audio.schedule(.deinit);
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core.schedule(.deinit);
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