make it clear how to use module system without mach.Core (remove mach.App)
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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20 changed files with 567 additions and 334 deletions
49
src/main.zig
49
src/main.zig
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@ -45,53 +45,8 @@ pub const Entities = @import("module/main.zig").Entities;
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pub const is_debug = builtin.mode == .Debug;
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pub const core = struct {
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var mods: Modules = undefined;
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var stack_space: [8 * 1024 * 1024]u8 = undefined;
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pub fn initModule() !void {
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try mods.init(std.heap.c_allocator); // TODO: allocator
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// TODO: this is a hack
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mods.mod.mach_core.init(undefined);
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mods.scheduleWithArgs(.mach_core, .init, .{.{ .allocator = std.heap.c_allocator }});
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mods.schedule(.app, .init);
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}
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pub fn tick() !bool {
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if (comptime builtin.target.isDarwin()) {
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// TODO: tick() should never block, but we should have a way to block for other platforms.
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Core.Platform.run(on_each_update, .{});
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} else {
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return try on_each_update();
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}
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return false;
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}
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// TODO: support deinitialization
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// pub fn deinit() void {
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// mods.deinit(std.heap.c_allocator); // TODO: allocator
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// }
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fn on_each_update() !bool {
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// TODO: this should not exist here
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if (mods.mod.mach_core.state().should_close) {
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// Final Dispatch to deinitalize resources
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mods.schedule(.app, .deinit);
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try mods.dispatch(&stack_space, .{});
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mods.schedule(.mach_core, .deinit);
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try mods.dispatch(&stack_space, .{});
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return false;
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}
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// Dispatch events until queue is empty
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try mods.dispatch(&stack_space, .{});
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// Run `update` when `init` and all other systems are executed
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mods.schedule(.app, .update);
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return true;
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}
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};
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// The global set of all Mach modules that may be used in the program.
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pub var mods: Modules = undefined;
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test {
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// TODO: refactor code so we can use this here:
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