gpu: implement Device.features, Device.limits
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 7 additions and 7 deletions
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@ -303,15 +303,15 @@ const adapter_vtable = Adapter.VTable{
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};
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fn wrapDevice(device: c.WGPUDevice) Device {
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// TODO: implement Device interface
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// WGPU_EXPORT size_t wgpuDeviceEnumerateFeatures(WGPUDevice device, WGPUFeature * features);
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// WGPU_EXPORT bool wgpuDeviceGetLimits(WGPUDevice device, WGPUSupportedLimits * limits);
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var features: [std.enums.values(Feature).len]c.WGPUFeatureName = undefined;
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const features_len = c.wgpuDeviceEnumerateFeatures(device.?, &features[0]);
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var supported_limits: c.WGPUSupportedLimits = undefined;
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if (!c.wgpuDeviceGetLimits(device.?, &supported_limits)) @panic("failed to get device limits (this is a bug in mach/gpu)");
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return .{
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// TODO:
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.features = undefined,
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// TODO:
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.limits = undefined,
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.features = @bitCast([]Feature, features[0..features_len]),
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.limits = @bitCast(Limits, supported_limits.limits),
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.ptr = device.?,
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.vtable = &device_vtable,
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};
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