mach: Reorganised native backend files, moved structs and fixed circular
dependency
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6 changed files with 106 additions and 117 deletions
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@ -32,10 +32,7 @@ pub const vertices = [_]Vertex{
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.{ .pos = .{ WINDOW_WIDTH / 2 - TRIANGLE_SCALE, WINDOW_HEIGHT / 2 + 0, 0, 1 }, .uv = .{ 1, 0 } },
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};
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// TODO: Need to ask Ayush about this, ideally we have a square window in this example because it
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// would mean our triangles are not being "stretched" out which would make debugging nicer.
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// For some reason this doesn't compile atm.
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// pub const options = mach.Engine.Options{ .width = 512, .height = 512 };
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pub const options = mach.Options{ .width = 512, .height = 512 };
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// The uniform read by the vertex shader, it contains the matrix
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// that will move vertices
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