mach: Reorganised native backend files, moved structs and fixed circular
dependency
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parent
2df0bc2786
commit
657091ed65
6 changed files with 106 additions and 117 deletions
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@ -6,48 +6,6 @@ const App = @import("app");
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const structs = @import("structs.zig");
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const enums = @import("enums.zig");
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pub const VSyncMode = enum {
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/// Potential screen tearing.
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/// No synchronization with monitor, render frames as fast as possible.
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none,
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/// No tearing, synchronizes rendering with monitor refresh rate, rendering frames when ready.
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///
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/// Tries to stay one frame ahead of the monitor, so when it's ready for the next frame it is
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/// already prepared.
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double,
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/// No tearing, synchronizes rendering with monitor refresh rate, rendering frames when ready.
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///
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/// Tries to stay two frames ahead of the monitor, so when it's ready for the next frame it is
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/// already prepared.
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triple,
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};
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/// Application options that can be configured at init time.
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pub const Options = struct {
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/// The title of the window.
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title: [*:0]const u8 = "Mach engine",
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/// The width of the window.
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width: u32 = 640,
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/// The height of the window.
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height: u32 = 480,
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/// Monitor synchronization modes.
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vsync: VSyncMode = .double,
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/// GPU features required by the application.
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required_features: ?[]gpu.Feature = null,
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/// GPU limits required by the application.
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required_limits: ?gpu.Limits = null,
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/// Whether the application has a preference for low power or high performance GPU.
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power_preference: gpu.PowerPreference = .none,
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};
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const Engine = @This();
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/// Window, events, inputs etc.
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@ -58,7 +16,7 @@ gpu_driver: GpuDriver,
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allocator: Allocator,
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options: Options,
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options: structs.Options,
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/// The amount of time (in seconds) that has passed since the last frame was rendered.
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///
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@ -102,7 +60,7 @@ pub const GpuDriver = struct {
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target_desc: gpu.SwapChain.Descriptor,
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};
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pub fn init(allocator: std.mem.Allocator, options: Options) !Engine {
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pub fn init(allocator: std.mem.Allocator, options: structs.Options) !Engine {
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var engine = Engine{
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.allocator = allocator,
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.options = options,
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@ -111,6 +69,8 @@ pub fn init(allocator: std.mem.Allocator, options: Options) !Engine {
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.gpu_driver = undefined,
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};
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// Note: if in future, there is a conflict in init() signature of different backends,
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// move these calls to the entry point file, which is native.zig for Glfw, for example
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engine.core.internal = try GetCoreInternalType().init(allocator, &engine);
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engine.gpu_driver.internal = try GetGpuDriverInternalType().init(allocator, &engine);
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@ -1,67 +0,0 @@
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const std = @import("std");
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const Allocator = std.mem.Allocator;
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const App = @import("app");
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const glfw = @import("glfw");
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const gpu = @import("gpu");
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const util = @import("util.zig");
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const c = @import("c.zig").c;
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const Engine = @import("Engine.zig");
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const Options = Engine.Options;
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// TODO: check signatures
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comptime {
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if (!@hasDecl(App, "init")) @compileError("App must export 'pub fn init(app: *App, engine: *mach.Engine) !void'");
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if (!@hasDecl(App, "deinit")) @compileError("App must export 'pub fn deinit(app: *App, engine: *mach.Engine) void'");
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if (!@hasDecl(App, "update")) @compileError("App must export 'pub fn update(app: *App, engine: *mach.Engine) !bool'");
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}
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pub fn main() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const allocator = gpa.allocator();
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const options = if (@hasDecl(App, "options")) App.options else Options{};
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var engine = try Engine.init(allocator, options);
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var app: App = undefined;
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try app.init(&engine);
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defer app.deinit(&engine);
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if (@hasDecl(@TypeOf(engine.core.internal), "initCallback")) {
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engine.core.internal.initCallback(&app, &engine);
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}
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const window = engine.core.internal.window;
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while (!window.shouldClose()) {
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try glfw.pollEvents();
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engine.delta_time_ns = engine.timer.lap();
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engine.delta_time = @intToFloat(f64, engine.delta_time_ns) / @intToFloat(f64, std.time.ns_per_s);
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var framebuffer_size = try window.getFramebufferSize();
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engine.gpu_driver.target_desc.width = framebuffer_size.width;
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engine.gpu_driver.target_desc.height = framebuffer_size.height;
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if (engine.gpu_driver.swap_chain == null or !engine.gpu_driver.current_desc.equal(&engine.gpu_driver.target_desc)) {
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const use_legacy_api = engine.gpu_driver.surface == null;
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if (!use_legacy_api) {
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engine.gpu_driver.swap_chain = engine.gpu_driver.device.nativeCreateSwapChain(engine.gpu_driver.surface, &engine.gpu_driver.target_desc);
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} else engine.gpu_driver.swap_chain.?.configure(
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engine.gpu_driver.swap_chain_format,
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.{ .render_attachment = true },
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engine.gpu_driver.target_desc.width,
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engine.gpu_driver.target_desc.height,
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);
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if (@hasDecl(App, "resize")) {
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try app.resize(&engine, engine.gpu_driver.target_desc.width, engine.gpu_driver.target_desc.height);
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}
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engine.gpu_driver.current_desc = engine.gpu_driver.target_desc;
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}
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const success = try app.update(&engine);
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if (!success)
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break;
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}
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}
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@ -42,7 +42,7 @@ pub const CoreGlfw = struct {
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};
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}
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pub fn initCallback(self: *CoreGlfw, app: *App, engine: *Engine) void {
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fn initCallback(self: *CoreGlfw, app: *App, engine: *Engine) void {
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self.user_ptr = UserPtr{
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.app = app,
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.engine = engine,
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@ -361,3 +361,58 @@ pub const GpuDriverNative = struct {
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};
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}
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};
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// TODO: check signatures
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comptime {
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if (!@hasDecl(App, "init")) @compileError("App must export 'pub fn init(app: *App, engine: *mach.Engine) !void'");
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if (!@hasDecl(App, "deinit")) @compileError("App must export 'pub fn deinit(app: *App, engine: *mach.Engine) void'");
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if (!@hasDecl(App, "update")) @compileError("App must export 'pub fn update(app: *App, engine: *mach.Engine) !bool'");
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}
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pub fn main() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const allocator = gpa.allocator();
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const options = if (@hasDecl(App, "options")) App.options else structs.Options{};
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var engine = try Engine.init(allocator, options);
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var app: App = undefined;
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try app.init(&engine);
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defer app.deinit(&engine);
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// Glfw specific: initialize the user pointer used in callbacks
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engine.core.internal.initCallback(&app, &engine);
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const window = engine.core.internal.window;
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while (!window.shouldClose()) {
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try glfw.pollEvents();
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engine.delta_time_ns = engine.timer.lap();
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engine.delta_time = @intToFloat(f64, engine.delta_time_ns) / @intToFloat(f64, std.time.ns_per_s);
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var framebuffer_size = try window.getFramebufferSize();
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engine.gpu_driver.target_desc.width = framebuffer_size.width;
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engine.gpu_driver.target_desc.height = framebuffer_size.height;
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if (engine.gpu_driver.swap_chain == null or !engine.gpu_driver.current_desc.equal(&engine.gpu_driver.target_desc)) {
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const use_legacy_api = engine.gpu_driver.surface == null;
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if (!use_legacy_api) {
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engine.gpu_driver.swap_chain = engine.gpu_driver.device.nativeCreateSwapChain(engine.gpu_driver.surface, &engine.gpu_driver.target_desc);
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} else engine.gpu_driver.swap_chain.?.configure(
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engine.gpu_driver.swap_chain_format,
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.{ .render_attachment = true },
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engine.gpu_driver.target_desc.width,
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engine.gpu_driver.target_desc.height,
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);
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if (@hasDecl(App, "resize")) {
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try app.resize(&engine, engine.gpu_driver.target_desc.width, engine.gpu_driver.target_desc.height);
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}
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engine.gpu_driver.current_desc = engine.gpu_driver.target_desc;
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}
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const success = try app.update(&engine);
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if (!success)
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break;
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}
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}
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@ -1,3 +1,5 @@
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const gpu = @import("gpu");
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pub const Size = struct {
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width: u32,
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height: u32,
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@ -7,3 +9,45 @@ pub const SizeOptional = struct {
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width: ?u32,
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height: ?u32,
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};
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pub const VSyncMode = enum {
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/// Potential screen tearing.
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/// No synchronization with monitor, render frames as fast as possible.
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none,
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/// No tearing, synchronizes rendering with monitor refresh rate, rendering frames when ready.
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///
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/// Tries to stay one frame ahead of the monitor, so when it's ready for the next frame it is
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/// already prepared.
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double,
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/// No tearing, synchronizes rendering with monitor refresh rate, rendering frames when ready.
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///
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/// Tries to stay two frames ahead of the monitor, so when it's ready for the next frame it is
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/// already prepared.
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triple,
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};
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/// Application options that can be configured at init time.
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pub const Options = struct {
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/// The title of the window.
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title: [*:0]const u8 = "Mach engine",
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/// The width of the window.
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width: u32 = 640,
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/// The height of the window.
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height: u32 = 480,
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/// Monitor synchronization modes.
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vsync: VSyncMode = .double,
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/// GPU features required by the application.
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required_features: ?[]gpu.Feature = null,
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/// GPU limits required by the application.
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required_limits: ?gpu.Limits = null,
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/// Whether the application has a preference for low power or high performance GPU.
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power_preference: gpu.PowerPreference = .none,
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};
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