mach: Reorganised native backend files, moved structs and fixed circular
dependency
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parent
2df0bc2786
commit
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6 changed files with 106 additions and 117 deletions
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@ -6,48 +6,6 @@ const App = @import("app");
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const structs = @import("structs.zig");
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const enums = @import("enums.zig");
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pub const VSyncMode = enum {
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/// Potential screen tearing.
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/// No synchronization with monitor, render frames as fast as possible.
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none,
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/// No tearing, synchronizes rendering with monitor refresh rate, rendering frames when ready.
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///
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/// Tries to stay one frame ahead of the monitor, so when it's ready for the next frame it is
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/// already prepared.
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double,
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/// No tearing, synchronizes rendering with monitor refresh rate, rendering frames when ready.
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///
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/// Tries to stay two frames ahead of the monitor, so when it's ready for the next frame it is
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/// already prepared.
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triple,
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};
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/// Application options that can be configured at init time.
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pub const Options = struct {
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/// The title of the window.
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title: [*:0]const u8 = "Mach engine",
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/// The width of the window.
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width: u32 = 640,
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/// The height of the window.
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height: u32 = 480,
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/// Monitor synchronization modes.
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vsync: VSyncMode = .double,
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/// GPU features required by the application.
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required_features: ?[]gpu.Feature = null,
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/// GPU limits required by the application.
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required_limits: ?gpu.Limits = null,
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/// Whether the application has a preference for low power or high performance GPU.
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power_preference: gpu.PowerPreference = .none,
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};
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const Engine = @This();
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/// Window, events, inputs etc.
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@ -58,7 +16,7 @@ gpu_driver: GpuDriver,
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allocator: Allocator,
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options: Options,
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options: structs.Options,
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/// The amount of time (in seconds) that has passed since the last frame was rendered.
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///
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@ -102,7 +60,7 @@ pub const GpuDriver = struct {
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target_desc: gpu.SwapChain.Descriptor,
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};
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pub fn init(allocator: std.mem.Allocator, options: Options) !Engine {
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pub fn init(allocator: std.mem.Allocator, options: structs.Options) !Engine {
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var engine = Engine{
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.allocator = allocator,
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.options = options,
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@ -111,6 +69,8 @@ pub fn init(allocator: std.mem.Allocator, options: Options) !Engine {
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.gpu_driver = undefined,
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};
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// Note: if in future, there is a conflict in init() signature of different backends,
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// move these calls to the entry point file, which is native.zig for Glfw, for example
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engine.core.internal = try GetCoreInternalType().init(allocator, &engine);
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engine.gpu_driver.internal = try GetGpuDriverInternalType().init(allocator, &engine);
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