mach: Reorganised native backend files, moved structs and fixed circular
dependency
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parent
2df0bc2786
commit
657091ed65
6 changed files with 106 additions and 117 deletions
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@ -1,3 +1,5 @@
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const gpu = @import("gpu");
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pub const Size = struct {
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width: u32,
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height: u32,
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@ -7,3 +9,45 @@ pub const SizeOptional = struct {
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width: ?u32,
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height: ?u32,
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};
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pub const VSyncMode = enum {
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/// Potential screen tearing.
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/// No synchronization with monitor, render frames as fast as possible.
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none,
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/// No tearing, synchronizes rendering with monitor refresh rate, rendering frames when ready.
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///
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/// Tries to stay one frame ahead of the monitor, so when it's ready for the next frame it is
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/// already prepared.
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double,
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/// No tearing, synchronizes rendering with monitor refresh rate, rendering frames when ready.
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///
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/// Tries to stay two frames ahead of the monitor, so when it's ready for the next frame it is
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/// already prepared.
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triple,
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};
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/// Application options that can be configured at init time.
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pub const Options = struct {
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/// The title of the window.
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title: [*:0]const u8 = "Mach engine",
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/// The width of the window.
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width: u32 = 640,
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/// The height of the window.
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height: u32 = 480,
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/// Monitor synchronization modes.
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vsync: VSyncMode = .double,
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/// GPU features required by the application.
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required_features: ?[]gpu.Feature = null,
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/// GPU limits required by the application.
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required_limits: ?gpu.Limits = null,
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/// Whether the application has a preference for low power or high performance GPU.
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power_preference: gpu.PowerPreference = .none,
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};
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