mach: Reorganised native backend files, moved structs and fixed circular

dependency
This commit is contained in:
iddev5 2022-05-15 12:33:50 +05:30 committed by Stephen Gutekanst
parent 2df0bc2786
commit 657091ed65
6 changed files with 106 additions and 117 deletions

View file

@ -1,3 +1,5 @@
const gpu = @import("gpu");
pub const Size = struct {
width: u32,
height: u32,
@ -7,3 +9,45 @@ pub const SizeOptional = struct {
width: ?u32,
height: ?u32,
};
pub const VSyncMode = enum {
/// Potential screen tearing.
/// No synchronization with monitor, render frames as fast as possible.
none,
/// No tearing, synchronizes rendering with monitor refresh rate, rendering frames when ready.
///
/// Tries to stay one frame ahead of the monitor, so when it's ready for the next frame it is
/// already prepared.
double,
/// No tearing, synchronizes rendering with monitor refresh rate, rendering frames when ready.
///
/// Tries to stay two frames ahead of the monitor, so when it's ready for the next frame it is
/// already prepared.
triple,
};
/// Application options that can be configured at init time.
pub const Options = struct {
/// The title of the window.
title: [*:0]const u8 = "Mach engine",
/// The width of the window.
width: u32 = 640,
/// The height of the window.
height: u32 = 480,
/// Monitor synchronization modes.
vsync: VSyncMode = .double,
/// GPU features required by the application.
required_features: ?[]gpu.Feature = null,
/// GPU limits required by the application.
required_limits: ?gpu.Limits = null,
/// Whether the application has a preference for low power or high performance GPU.
power_preference: gpu.PowerPreference = .none,
};