gpu: implement RenderPassEncoder.drawIndexed
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
3b4c07ce63
commit
660a0334dd
2 changed files with 38 additions and 1 deletions
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@ -903,6 +903,25 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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c.wgpuRenderPassEncoderDraw(@ptrCast(c.WGPURenderPassEncoder, ptr), vertex_count, instance_count, first_vertex, first_instance);
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}
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}).draw,
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.drawIndexed = (struct {
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pub fn drawIndexed(
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ptr: *anyopaque,
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index_count: u32,
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instance_count: u32,
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first_index: u32,
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base_vertex: i32,
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first_instance: u32,
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) void {
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c.wgpuRenderPassEncoderDrawIndexed(
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@ptrCast(c.WGPURenderPassEncoder, ptr),
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index_count,
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instance_count,
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first_index,
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base_vertex,
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first_instance,
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);
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}
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}).drawIndexed,
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.beginOcclusionQuery = (struct {
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pub fn beginOcclusionQuery(ptr: *anyopaque, query_index: u32) void {
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c.wgpuRenderPassEncoderBeginOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr), query_index);
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@ -16,7 +16,14 @@ pub const VTable = struct {
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release: fn (ptr: *anyopaque) void,
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beginOcclusionQuery: fn (ptr: *anyopaque, query_index: u32) void,
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draw: fn (ptr: *anyopaque, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void,
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// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
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drawIndexed: fn (
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ptr: *anyopaque,
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index_count: u32,
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instance_count: u32,
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first_index: u32,
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base_vertex: i32,
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first_instance: u32,
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) void,
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// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexedIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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end: fn (ptr: *anyopaque) void,
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@ -57,6 +64,17 @@ pub inline fn draw(
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pass.vtable.draw(pass.ptr, vertex_count, instance_count, first_vertex, first_instance);
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}
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pub inline fn drawIndexed(
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pass: RenderPassEncoder,
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index_count: u32,
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instance_count: u32,
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first_index: u32,
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base_vertex: i32,
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first_instance: u32,
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) void {
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pass.vtable.drawIndexed(pass.ptr, index_count, instance_count, first_index, base_vertex, first_instance);
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}
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pub inline fn beginOcclusionQuery(pass: RenderPassEncoder, query_index: u32) void {
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pass.vtable.beginOcclusionQuery(pass.ptr, query_index);
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}
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