gpu: implement RenderPassEncoder.drawIndexed

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-15 21:40:32 -07:00 committed by Stephen Gutekanst
parent 3b4c07ce63
commit 660a0334dd
2 changed files with 38 additions and 1 deletions

View file

@ -903,6 +903,25 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
c.wgpuRenderPassEncoderDraw(@ptrCast(c.WGPURenderPassEncoder, ptr), vertex_count, instance_count, first_vertex, first_instance);
}
}).draw,
.drawIndexed = (struct {
pub fn drawIndexed(
ptr: *anyopaque,
index_count: u32,
instance_count: u32,
first_index: u32,
base_vertex: i32,
first_instance: u32,
) void {
c.wgpuRenderPassEncoderDrawIndexed(
@ptrCast(c.WGPURenderPassEncoder, ptr),
index_count,
instance_count,
first_index,
base_vertex,
first_instance,
);
}
}).drawIndexed,
.beginOcclusionQuery = (struct {
pub fn beginOcclusionQuery(ptr: *anyopaque, query_index: u32) void {
c.wgpuRenderPassEncoderBeginOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr), query_index);