gpu: convert *opaque -> opaque for RenderBundle
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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0372525c91
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1 changed files with 2 additions and 2 deletions
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@ -2,11 +2,11 @@ const ChainedStruct = @import("types.zig").ChainedStruct;
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const Impl = @import("interface.zig").Impl;
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pub const RenderBundle = *opaque {
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pub inline fn reference(render_bundle: RenderBundle) void {
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pub inline fn reference(render_bundle: *RenderBundle) void {
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Impl.renderBundleReference(render_bundle);
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}
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pub inline fn release(render_bundle: RenderBundle) void {
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pub inline fn release(render_bundle: *RenderBundle) void {
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Impl.renderBundleRelease(render_bundle);
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}
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};
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