gpu: implement Device.setUncapturedErrorCallback

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-18 18:27:41 -07:00 committed by Stephen Gutekanst
parent 8df0c70c69
commit 672b3a5601
2 changed files with 32 additions and 3 deletions

View file

@ -675,6 +675,33 @@ const device_vtable = Device.VTable{
);
}
}).createRenderPipelineAsync,
.setUncapturedErrorCallback = (struct {
pub fn setUncapturedErrorCallback(
ptr: *anyopaque,
callback: *ErrorCallback,
) void {
const cCallback = (struct {
pub fn cCallback(
typ: c.WGPUErrorType,
message: [*c]const u8,
userdata: ?*anyopaque,
) callconv(.C) void {
const callback_info = @ptrCast(*ErrorCallback, @alignCast(@alignOf(*ErrorCallback), userdata));
callback_info.type_erased_callback(
callback_info.type_erased_ctx,
@intToEnum(ErrorType, typ),
std.mem.span(message),
);
}
}).cCallback;
return c.wgpuDeviceSetUncapturedErrorCallback(
@ptrCast(c.WGPUDevice, ptr),
cCallback,
callback,
);
}
}).setUncapturedErrorCallback,
.tick = (struct {
pub fn tick(ptr: *anyopaque) void {
c.wgpuDeviceTick(@ptrCast(c.WGPUDevice, ptr));