gpu: add Queue TODOs

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-08 10:27:22 -07:00 committed by Stephen Gutekanst
parent 6e175ba0f3
commit 687fb132ab
2 changed files with 8 additions and 4 deletions

View file

@ -10,11 +10,13 @@ vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
// WGPU_EXPORT void wgpuQueueCopyTextureForBrowser(WGPUQueue queue, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize, WGPUCopyTextureForBrowserOptions const * options);
// TODO:
// copyTextureForBrowser: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void,
// WGPU_EXPORT void wgpuQueueOnSubmittedWorkDone(WGPUQueue queue, uint64_t signalValue, WGPUQueueWorkDoneCallback callback, void * userdata);
submit: fn (ptr: *anyopaque, command_count: u32, commands: *const CommandBuffer) void,
// WGPU_EXPORT void wgpuQueueWriteBuffer(WGPUQueue queue, WGPUBuffer buffer, uint64_t bufferOffset, void const * data, size_t size);
// WGPU_EXPORT void wgpuQueueWriteTexture(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize);
// TODO:
// queueWriteBuffer: fn (ptr: *anyopaque, buffer: Buffer, buffer_offset: u64, data: *const anyopaque, size: usize);
// queueWriteTexture: fn (ptr: *anyopaque, destination: *const ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const TextureDataLayout, write_size: *const Extent3D);
};
pub inline fn reference(queue: Queue) void {
@ -29,8 +31,10 @@ pub inline fn submit(queue: Queue, command_count: u32, commands: *const CommandB
queue.vtable.submit(queue.ptr, command_count, commands);
}
// TODO:
// typedef void (*WGPUQueueWorkDoneCallback)(WGPUQueueWorkDoneStatus status, void * userdata);
// TODO:
// typedef enum WGPUQueueWorkDoneStatus {
// WGPUQueueWorkDoneStatus_Success = 0x00000000,
// WGPUQueueWorkDoneStatus_Error = 0x00000001,