gpu: implement Dawn renderPassEncoderDrawIndirect
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 5 additions and 4 deletions
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@ -913,10 +913,11 @@ pub const Interface = gpu.Interface(struct {
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}
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pub inline fn renderPassEncoderDrawIndirect(render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
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_ = render_pass_encoder;
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_ = indirect_buffer;
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_ = indirect_offset;
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unreachable;
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procs.renderPassEncoderDrawIndirect.?(
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@ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
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@ptrCast(c.WGPUBuffer, indirect_buffer),
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indirect_offset,
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);
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}
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pub inline fn renderPassEncoderEnd(render_pass_encoder: *gpu.RenderPassEncoder) void {
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