glfw: system_sdk: add Windows system SDK with updated DirectX headers
This effectively provides all you need to develop & cross compile DirectX 11/12 applications with `mach/glfw` (or just Zig in general, by copying `system_sdk.zig` into your own project.) Helps hexops/mach#86 Helps hexops/mach#59 Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 26 additions and 1 deletions
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@ -48,6 +48,10 @@ pub const Options = struct {
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linux_x86_64: []const u8 = "sdk-linux-x86_64",
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linux_x86_64_revision: []const u8 = "ab7fa8f3a05b06e0b06f4277b484e27004bfb20f",
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/// The Windows x86-64 SDK repository name.
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windows_x86_64: []const u8 = "sdk-windows-x86_64",
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windows_x86_64_revision: []const u8 = "5acba990efd112ea0ced364f0428e6ef6e7a5541",
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/// If true, the Builder.sysroot will set to the SDK path. This has the drawback of preventing
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/// you from including headers, libraries, etc. from outside the SDK generally. However, it can
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/// be useful in order to identify which libraries, headers, frameworks, etc. may be missing in
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@ -58,7 +62,7 @@ pub const Options = struct {
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pub fn include(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void {
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const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target;
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switch (target.os.tag) {
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.windows => {},
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.windows => includeSdkWindowsX8664(b, step, options),
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.macos => includeSdkMacOS(b, step, options),
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else => includeSdkLinuxX8664(b, step, options), // Assume Linux-like for now
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}
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@ -113,6 +117,27 @@ fn includeSdkLinuxX8664(b: *Builder, step: *std.build.LibExeObjStep, options: Op
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step.addLibPath(sdk_root_libs);
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}
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fn includeSdkWindowsX8664(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void {
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const sdk_root_dir = getSdkRoot(b.allocator, options.github_org, options.windows_x86_64, options.windows_x86_64_revision) catch unreachable;
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if (options.set_sysroot) {
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// We have no sysroot for Windows, but we still set one to prevent inclusion of other system
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// libs (if set_sysroot is set, don't want to accidentally depend on system libs.)
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var sdk_sysroot = std.fs.path.join(b.allocator, &.{sdk_root_dir}) catch unreachable;
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b.sysroot = sdk_sysroot;
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}
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var sdk_includes = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "include" }) catch unreachable;
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var sdk_libs = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "lib" }) catch unreachable;
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defer {
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b.allocator.free(sdk_includes);
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b.allocator.free(sdk_libs);
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}
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step.addIncludeDir(sdk_includes);
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step.addLibPath(sdk_libs);
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}
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var cached_sdk_root: ?[]const u8 = null;
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/// returns the SDK root path, determining it iff necessary. In a real application, this may be
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