Audio: don't deinit the player
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1 changed files with 2 additions and 1 deletions
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@ -87,7 +87,8 @@ fn deinit(audio: *Mod) void {
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defer audio.state().running_mu.unlock();
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audio.state().running = false;
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audio.state().player.deinit();
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// TODO: make sure this doesn't hang forever
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// audio.state().player.deinit();
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audio.state().ctx.deinit();
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if (audio.state().mixing_buffer) |*b| b.deinit(audio.state().allocator);
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}
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