gpu: implement RenderPassEncoder.setPipeline

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-11 22:14:49 -07:00 committed by Stephen Gutekanst
parent 6385981d55
commit 70211c9d38
2 changed files with 13 additions and 0 deletions

View file

@ -736,6 +736,11 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
c.wgpuRenderPassEncoderSetLabel(@ptrCast(c.WGPURenderPassEncoder, ptr), label);
}
}).setLabel,
.setPipeline = (struct {
pub fn setPipeline(ptr: *anyopaque, pipeline: RenderPipeline) void {
c.wgpuRenderPassEncoderSetPipeline(@ptrCast(c.WGPURenderPassEncoder, ptr), @ptrCast(c.WGPURenderPipeline, pipeline.ptr));
}
}).setPipeline,
};
fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder {