gpu: implement RenderPassEncoder.setPipeline
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 13 additions and 0 deletions
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@ -736,6 +736,11 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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c.wgpuRenderPassEncoderSetLabel(@ptrCast(c.WGPURenderPassEncoder, ptr), label);
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}
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}).setLabel,
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.setPipeline = (struct {
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pub fn setPipeline(ptr: *anyopaque, pipeline: RenderPipeline) void {
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c.wgpuRenderPassEncoderSetPipeline(@ptrCast(c.WGPURenderPassEncoder, ptr), @ptrCast(c.WGPURenderPipeline, pipeline.ptr));
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}
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}).setPipeline,
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};
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fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder {
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