gpu: add Buffer.BindingLayout
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 8 additions and 7 deletions
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@ -1,10 +1,3 @@
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typedef struct WGPUBufferBindingLayout {
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WGPUChainedStruct const * nextInChain;
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WGPUBufferBindingType type;
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bool hasDynamicOffset;
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uint64_t minBindingSize;
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} WGPUBufferBindingLayout;
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typedef struct WGPUBufferDescriptor {
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WGPUChainedStruct const * nextInChain;
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char const * label; // nullable
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@ -1,4 +1,5 @@
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const std = @import("std");
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const ChainedStruct = @import("types.zig").ChainedStruct;
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pub const Buffer = enum(usize) {
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_,
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@ -48,4 +49,11 @@ pub const Buffer = enum(usize) {
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return @truncate(u10, @bitCast(u32, a)) == @truncate(u10, @bitCast(u32, b));
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}
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};
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pub const BindingLayout = extern struct {
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next_in_chain: *const ChainedStruct,
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type: BindingType,
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has_dynamic_offset: bool = false,
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min_binding_size: u64 = 0,
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};
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};
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