build: only build/run tests and libmach on non-wasm targets
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parent
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commit
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1 changed files with 70 additions and 70 deletions
86
build.zig
86
build.zig
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@ -36,6 +36,7 @@ pub fn build(b: *std.build.Builder) void {
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};
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const options = Options{ .gpu_dawn_options = gpu_dawn_options };
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if (target.getCpuArch() != .wasm32) {
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const all_tests_step = b.step("test", "Run library tests");
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const glfw_test_step = b.step("test-glfw", "Run GLFW library tests");
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const gpu_test_step = b.step("test-gpu", "Run GPU library tests");
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@ -66,6 +67,48 @@ pub fn build(b: *std.build.Builder) void {
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all_tests_step.dependOn(sysaudio_test_step);
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all_tests_step.dependOn(mach_test_step);
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const shaderexp_app = App.init(
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b,
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.{
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.name = "shaderexp",
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.src = "shaderexp/main.zig",
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.target = target,
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},
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);
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shaderexp_app.setBuildMode(mode);
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shaderexp_app.link(options);
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shaderexp_app.install();
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const shaderexp_compile_step = b.step("shaderexp", "Compile shaderexp");
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shaderexp_compile_step.dependOn(&shaderexp_app.getInstallStep().?.step);
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const shaderexp_run_cmd = shaderexp_app.run();
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shaderexp_run_cmd.dependOn(&shaderexp_app.getInstallStep().?.step);
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const shaderexp_run_step = b.step("run-shaderexp", "Run shaderexp");
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shaderexp_run_step.dependOn(shaderexp_run_cmd);
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// compiles the `libmach` shared library
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const lib = b.addSharedLibrary("mach", "src/platform/libmach.zig", .unversioned);
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lib.setTarget(target);
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lib.setBuildMode(mode);
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lib.main_pkg_path = "src/";
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const app_pkg = std.build.Pkg{
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.name = "app",
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.source = .{ .path = "src/platform/libmach.zig" },
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};
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lib.addPackage(app_pkg);
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lib.addPackage(gpu.pkg);
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lib.addPackage(glfw.pkg);
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lib.addPackage(sysaudio.pkg);
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if (target.toTarget().os.tag == .linux)
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lib.addPackage(gamemode.pkg);
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glfw.link(b, lib, options.glfw_options);
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gpu.link(b, lib, options.gpuOptions());
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gamemode.link(lib);
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lib.setOutputDir("./libmach/build");
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lib.install();
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}
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// TODO: we need a way to test wasm stuff
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// const sysjs_test_step = b.step( "test-sysjs", "Run sysjs library tests");
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// sysjs_test_step.dependOn(&sysjs.testStep(b, mode, target).step);
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@ -137,51 +180,8 @@ pub fn build(b: *std.build.Builder) void {
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example_run_step.dependOn(example_run_cmd);
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}
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if (target.toTarget().cpu.arch != .wasm32) {
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const shaderexp_app = App.init(
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b,
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.{
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.name = "shaderexp",
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.src = "shaderexp/main.zig",
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.target = target,
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},
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);
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shaderexp_app.setBuildMode(mode);
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shaderexp_app.link(options);
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shaderexp_app.install();
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const shaderexp_compile_step = b.step("shaderexp", "Compile shaderexp");
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shaderexp_compile_step.dependOn(&shaderexp_app.getInstallStep().?.step);
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const shaderexp_run_cmd = shaderexp_app.run();
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shaderexp_run_cmd.dependOn(&shaderexp_app.getInstallStep().?.step);
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const shaderexp_run_step = b.step("run-shaderexp", "Run shaderexp");
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shaderexp_run_step.dependOn(shaderexp_run_cmd);
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}
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const compile_all = b.step("compile-all", "Compile all examples and applications");
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compile_all.dependOn(b.getInstallStep());
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// compiles the `libmach` shared library
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const lib = b.addSharedLibrary("mach", "src/platform/libmach.zig", .unversioned);
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lib.setTarget(target);
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lib.setBuildMode(mode);
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lib.main_pkg_path = "src/";
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const app_pkg = std.build.Pkg{
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.name = "app",
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.source = .{ .path = "src/platform/libmach.zig" },
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};
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lib.addPackage(app_pkg);
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lib.addPackage(gpu.pkg);
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lib.addPackage(glfw.pkg);
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lib.addPackage(sysaudio.pkg);
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if (target.toTarget().os.tag == .linux)
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lib.addPackage(gamemode.pkg);
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glfw.link(b, lib, options.glfw_options);
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gpu.link(b, lib, options.gpuOptions());
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gamemode.link(lib);
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lib.setOutputDir("./libmach/build");
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lib.install();
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}
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fn testStep(b: *std.build.Builder, mode: std.builtin.Mode, target: std.zig.CrossTarget) *std.build.RunStep {
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