gpu: implement Dawn renderPassEncoderDraw*
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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6ac2f9f669
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1 changed files with 24 additions and 20 deletions
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@ -881,35 +881,39 @@ pub const Interface = gpu.Interface(struct {
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}
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pub inline fn renderPassEncoderBeginOcclusionQuery(render_pass_encoder: *gpu.RenderPassEncoder, query_index: u32) void {
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_ = render_pass_encoder;
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_ = query_index;
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unreachable;
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procs.renderPassEncoderBeginOcclusionQuery.?(
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@ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
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query_index,
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);
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}
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pub inline fn renderPassEncoderDraw(render_pass_encoder: *gpu.RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
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_ = render_pass_encoder;
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_ = vertex_count;
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_ = instance_count;
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_ = first_vertex;
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_ = first_instance;
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unreachable;
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procs.renderPassEncoderDraw.?(
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@ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
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vertex_count,
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instance_count,
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first_vertex,
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first_instance,
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);
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}
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pub inline fn renderPassEncoderDrawIndexed(render_pass_encoder: *gpu.RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void {
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_ = render_pass_encoder;
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_ = index_count;
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_ = instance_count;
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_ = first_index;
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_ = base_vertex;
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_ = first_instance;
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unreachable;
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procs.renderPassEncoderDrawIndexed.?(
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@ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
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index_count,
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instance_count,
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first_index,
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@bitCast(i32, base_vertex), // TODO: wrong signature?
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first_instance,
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);
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}
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pub inline fn renderPassEncoderDrawIndexedIndirect(render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
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_ = render_pass_encoder;
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_ = indirect_buffer;
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_ = indirect_offset;
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unreachable;
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procs.renderPassEncoderDrawIndexedIndirect.?(
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@ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
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@ptrCast(c.WGPUBuffer, indirect_buffer),
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indirect_offset,
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);
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}
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pub inline fn renderPassEncoderDrawIndirect(render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
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