ecs: fix segfault in Entities.deinit (#629)
Co-authored-by: Aaron Winter <wintera@Aarons-MacBook-Pro.local>
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1 changed files with 11 additions and 3 deletions
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@ -470,7 +470,7 @@ pub fn Entities(comptime all_components: anytype) type {
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.len = 0,
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.capacity = 0,
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.columns = columns,
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.block = undefined,
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.block = &[_]u8{},
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.hash = void_archetype_hash,
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});
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@ -587,7 +587,7 @@ pub fn Entities(comptime all_components: anytype) type {
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.len = 0,
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.capacity = 0,
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.columns = columns,
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.block = undefined,
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.block = &[_]u8{},
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.hash = undefined,
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};
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@ -715,7 +715,7 @@ pub fn Entities(comptime all_components: anytype) type {
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.len = 0,
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.capacity = 0,
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.columns = columns,
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.block = undefined,
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.block = &[_]u8{},
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.hash = undefined,
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};
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@ -867,3 +867,11 @@ test "example" {
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// Remove an entity whenever you wish. Just be sure not to try and use it later!
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try world.remove(player1);
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}
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test "empty_world" {
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const allocator = testing.allocator;
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//-------------------------------------------------------------------------
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var world = try Entities(.{}).init(allocator);
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// Create a world.
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defer world.deinit();
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}
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