{mach,model3d}: link model3d as static lib instead of adding C files to build step (#613)
This allows the library to link better with projects. Otherwise you can end up with a mix of conflicts over that compiler + version to use. Also adds .use_model3d option to mach build system. If set to true, model3d will be linked in statically to target project.
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2 changed files with 13 additions and 5 deletions
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@ -169,6 +169,7 @@ pub const App = struct {
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res_dirs: ?[]const []const u8,
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watch_paths: ?[]const []const u8,
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use_freetype: ?[]const u8 = null,
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use_model3d: bool = false,
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pub const InitError = error{OutOfMemory} || std.zig.system.NativeTargetInfo.DetectError;
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pub const LinkError = glfw.LinkError;
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@ -199,6 +200,7 @@ pub const App = struct {
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/// If set, freetype will be linked and can be imported using this name.
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// TODO(build-system): name is currently not used / always "freetype"
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use_freetype: ?[]const u8 = null,
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use_model3d: bool = false,
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},
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) InitError!App {
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const target = (try std.zig.system.NativeTargetInfo.detect(options.target)).target;
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@ -254,6 +256,7 @@ pub const App = struct {
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.res_dirs = options.res_dirs,
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.watch_paths = options.watch_paths,
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.use_freetype = options.use_freetype,
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.use_model3d = options.use_model3d,
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};
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}
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@ -266,6 +269,9 @@ pub const App = struct {
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}
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sysaudio.link(app.b, app.step, options.sysaudio_options);
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if (app.use_freetype) |_| freetype.link(app.b, app.step, options.freetype_options);
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if (app.use_model3d) {
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model3d.link(app.b, app.step);
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}
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}
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pub fn install(app: *const App) void {
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