gpu: implement FeatureName

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-07 20:40:31 -07:00 committed by Stephen Gutekanst
parent a1c9fe6897
commit 743921483c

View file

@ -1,21 +1,20 @@
pub const FeatureName = enum {
TODO,
pub const FeatureName = enum(u32) {
Undefined = 0x00000000,
Depth24UnormStencil8 = 0x00000002,
Depth32FloatStencil8 = 0x00000003,
TimestampQuery = 0x00000004,
PipelineStatisticsQuery = 0x00000005,
TextureCompressionBC = 0x00000006,
TextureCompressionETC2 = 0x00000007,
TextureCompressionASTC = 0x00000008,
IndirectFirstInstance = 0x00000009,
DepthClamping = 0x000003E8,
DawnShaderFloat16 = 0x000003E9,
DawnInternalUsages = 0x000003EA,
DawnMultiPlanarFormats = 0x000003EB,
DawnNative = 0x000003EC,
};
// TODO:
// typedef enum WGPUFeatureName {
// WGPUFeatureName_Undefined = 0x00000000,
// WGPUFeatureName_Depth24UnormStencil8 = 0x00000002,
// WGPUFeatureName_Depth32FloatStencil8 = 0x00000003,
// WGPUFeatureName_TimestampQuery = 0x00000004,
// WGPUFeatureName_PipelineStatisticsQuery = 0x00000005,
// WGPUFeatureName_TextureCompressionBC = 0x00000006,
// WGPUFeatureName_TextureCompressionETC2 = 0x00000007,
// WGPUFeatureName_TextureCompressionASTC = 0x00000008,
// WGPUFeatureName_IndirectFirstInstance = 0x00000009,
// WGPUFeatureName_DepthClamping = 0x000003E8,
// WGPUFeatureName_DawnShaderFloat16 = 0x000003E9,
// WGPUFeatureName_DawnInternalUsages = 0x000003EA,
// WGPUFeatureName_DawnMultiPlanarFormats = 0x000003EB,
// WGPUFeatureName_DawnNative = 0x000003EC,
// WGPUFeatureName_Force32 = 0x7FFFFFFF
// } WGPUFeatureName;
test "syntax" {
_ = FeatureName;
}