mach: build system SDK improvements for wasm
- Target is now passed as an option in App.init() - Always install() in all case - Add functions getInstallStep(), setBuildMode() and run()
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parent
01f88df397
commit
7466f32b62
1 changed files with 49 additions and 19 deletions
68
build.zig
68
build.zig
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@ -45,17 +45,15 @@ pub fn build(b: *std.build.Builder) void {
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.{
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.name = "example-" ++ example.name,
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.src = "examples/" ++ example.name ++ "/main.zig",
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.target = target,
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.deps = comptime example.packages ++ &[_]Pkg{ glfw.pkg, gpu.pkg, pkg },
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},
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);
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const example_exe = example_app.step;
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example_exe.setTarget(target);
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example_exe.setBuildMode(mode);
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example_app.setBuildMode(mode);
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example_app.link(options);
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example_exe.install();
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const example_run_cmd = example_exe.run();
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example_run_cmd.step.dependOn(&example_exe.install_step.?.step);
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const example_run_cmd = example_app.run();
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example_run_cmd.step.dependOn(&example_app.getInstallStep().?.step);
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const example_run_step = b.step("run-example-" ++ example.name, "Run the example");
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example_run_step.dependOn(&example_run_cmd.step);
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}
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@ -65,17 +63,15 @@ pub fn build(b: *std.build.Builder) void {
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.{
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.name = "shaderexp",
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.src = "shaderexp/main.zig",
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.target = target,
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.deps = &.{ glfw.pkg, gpu.pkg, pkg },
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},
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);
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const shaderexp_exe = shaderexp_app.step;
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shaderexp_exe.setTarget(target);
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shaderexp_exe.setBuildMode(mode);
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shaderexp_app.setBuildMode(mode);
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shaderexp_app.link(options);
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shaderexp_exe.install();
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const shaderexp_run_cmd = shaderexp_exe.run();
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shaderexp_run_cmd.step.dependOn(&shaderexp_exe.install_step.?.step);
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const shaderexp_run_cmd = shaderexp_app.run();
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shaderexp_run_cmd.step.dependOn(&shaderexp_app.getInstallStep().?.step);
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const shaderexp_run_step = b.step("run-shaderexp", "Run shaderexp");
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shaderexp_run_step.dependOn(&shaderexp_run_cmd.step);
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@ -106,26 +102,45 @@ const Packages = struct {
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};
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const App = struct {
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step: *std.build.LibExeObjStep,
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b: *std.build.Builder,
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name: []const u8,
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step: *std.build.LibExeObjStep,
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pub fn init(b: *std.build.Builder, options: struct {
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name: []const u8,
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src: []const u8,
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target: std.zig.CrossTarget,
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deps: ?[]const Pkg = null,
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}) App {
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const exe = b.addExecutable(options.name, "src/native.zig");
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exe.addPackage(.{
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const app_pkg = std.build.Pkg{
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.name = "app",
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.path = .{ .path = options.src },
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.dependencies = options.deps,
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});
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exe.addPackage(gpu.pkg);
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exe.addPackage(glfw.pkg);
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};
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const step = blk: {
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if (options.target.toTarget().cpu.arch == .wasm32) {
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// TODO: use options.name
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const lib = b.addSharedLibrary("application", "src/wasm.zig", .unversioned);
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break :blk lib;
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} else {
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const exe = b.addExecutable(options.name, "src/native.zig");
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exe.addPackage(gpu.pkg);
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exe.addPackage(glfw.pkg);
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break :blk exe;
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}
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};
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step.addPackage(app_pkg);
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step.setTarget(options.target);
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step.install();
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return .{
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.b = b,
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.step = exe,
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.step = step,
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.name = options.name,
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};
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}
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@ -138,6 +153,21 @@ const App = struct {
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glfw.link(app.b, app.step, options.glfw_options);
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gpu.link(app.b, app.step, gpu_options);
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}
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pub fn setBuildMode(app: *const App, mode: std.builtin.Mode) void {
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app.step.setBuildMode(mode);
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}
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pub fn getInstallStep(app: *const App) ?*std.build.InstallArtifactStep {
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return app.step.install_step;
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}
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pub fn run(app: *const App) *std.build.RunStep {
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if (app.step.target.toTarget().cpu.arch != .wasm32) {
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return app.step.run();
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}
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unreachable;
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}
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};
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pub const pkg = std.build.Pkg{
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