gpu: add RenderBundleEncoder.Descriptor

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-11 16:30:03 -07:00 committed by Stephen Gutekanst
parent 4ae4ef4e14
commit 7509404a91
2 changed files with 12 additions and 11 deletions

View file

@ -1,3 +1,5 @@
const Texture = @import("Texture.zig");
const RenderBundleEncoder = @This();
/// The type erased pointer to the RenderBundleEncoder implementation
@ -36,8 +38,18 @@ pub inline fn setLabel(enc: RenderBundleEncoder, label: [:0]const u8) void {
enc.vtable.setLabel(enc.ptr, label);
}
pub const Descriptor = struct {
label: ?[*:0]const u8 = null,
color_formats: []Texture.Format,
depth_stencil_format: Texture.Format,
sample_count: u32,
depth_read_only: bool,
stencil_read_only: bool,
};
test "syntax" {
_ = VTable;
_ = reference;
_ = release;
_ = Descriptor;
}

View file

@ -57,17 +57,6 @@ typedef struct WGPUDawnTogglesDeviceDescriptor {
typedef struct WGPURenderBundleEncoderDescriptor {
WGPUChainedStruct const * nextInChain;
char const * label;
uint32_t colorFormatsCount;
WGPUTextureFormat const * colorFormats;
WGPUTextureFormat depthStencilFormat;
uint32_t sampleCount;
bool depthReadOnly;
bool stencilReadOnly;
} WGPURenderBundleEncoderDescriptor;
typedef struct WGPUSamplerDescriptor {
WGPUChainedStruct const * nextInChain;
char const * label;