gpu: fix confusing terminology conflict between WebGPU vs. Zig "undefined"
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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fa96792168
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5 changed files with 49 additions and 42 deletions
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@ -1,10 +1,10 @@
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const std = @import("std");
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pub const array_layer_count_undefined = 0xffffffff;
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pub const copy_stride_undefined = 0xffffffff;
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pub const limit_u32_undefined = 0xffffffff;
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pub const limit_u64_undefined = 0xffffffffffffffff;
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pub const mip_level_count_undefined = 0xffffffff;
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pub const array_layer_count_undef = 0xffffffff;
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pub const copy_stride_undef = 0xffffffff;
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pub const limit_u32_undef = 0xffffffff;
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pub const limit_u64_undef = 0xffffffffffffffff;
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pub const mip_level_count_undef = 0xffffffff;
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pub const whole_map_size = std.math.maxInt(usize);
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pub const whole_size = 0xffffffffffffffff;
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@ -3,7 +3,7 @@ const ChainedStruct = @import("types.zig").ChainedStruct;
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const TextureView = @import("texture_view.zig").TextureView;
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const Extent3D = @import("types.zig").Extent3D;
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const Impl = @import("interface.zig").Impl;
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const copy_stride_undefined = @import("main.zig").copy_stride_undefined;
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const copy_stride_undef = @import("main.zig").copy_stride_undef;
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pub const Texture = opaque {
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pub const Aspect = enum(u32) {
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@ -169,8 +169,8 @@ pub const Texture = opaque {
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pub const DataLayout = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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offset: u64 = 0,
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bytes_per_row: u32 = copy_stride_undefined,
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rows_per_image: u32 = copy_stride_undefined,
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bytes_per_row: u32 = copy_stride_undef,
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rows_per_image: u32 = copy_stride_undef,
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};
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pub const Descriptor = extern struct {
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@ -1,8 +1,8 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const Texture = @import("texture.zig").Texture;
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const Impl = @import("interface.zig").Impl;
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const mip_level_count_undefined = @import("main.zig").mip_level_count_undefined;
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const array_layer_count_undefined = @import("main.zig").array_layer_count_undefined;
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const mip_level_count_undef = @import("main.zig").mip_level_count_undef;
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const array_layer_count_undef = @import("main.zig").array_layer_count_undef;
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pub const TextureView = opaque {
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pub const Dimension = enum(u32) {
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@ -21,9 +21,9 @@ pub const TextureView = opaque {
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format: Texture.Format = .undef,
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dimension: Dimension = .dimension_undef,
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base_mip_level: u32 = 0,
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mip_level_count: u32 = mip_level_count_undefined,
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mip_level_count: u32 = mip_level_count_undef,
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base_array_layer: u32 = 0,
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array_layer_count: u32 = array_layer_count_undefined,
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array_layer_count: u32 = array_layer_count_undef,
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aspect: Texture.Aspect = .all,
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};
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@ -4,8 +4,8 @@ const Texture = @import("texture.zig").Texture;
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const TextureView = @import("texture_view.zig").TextureView;
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const Buffer = @import("buffer.zig").Buffer;
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const ShaderModule = @import("shader_module.zig").ShaderModule;
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const limit_u32_undefined = @import("main.zig").limit_u32_undefined;
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const limit_u64_undefined = @import("main.zig").limit_u64_undefined;
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const limit_u32_undef = @import("main.zig").limit_u32_undef;
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const limit_u64_undef = @import("main.zig").limit_u64_undef;
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pub const AlphaMode = enum(u32) {
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premultiplied = 0x00000000,
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@ -400,34 +400,34 @@ pub const Extent3D = extern struct {
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};
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pub const Limits = extern struct {
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max_texture_dimension_1d: u32 = limit_u32_undefined,
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max_texture_dimension_2d: u32 = limit_u32_undefined,
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max_texture_dimension_3d: u32 = limit_u32_undefined,
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max_texture_array_layers: u32 = limit_u32_undefined,
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max_bind_groups: u32 = limit_u32_undefined,
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max_dynamic_uniform_buffers_per_pipeline_layout: u32 = limit_u32_undefined,
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max_dynamic_storage_buffers_per_pipeline_layout: u32 = limit_u32_undefined,
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max_sampled_textures_per_shader_stage: u32 = limit_u32_undefined,
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max_samplers_per_shader_stage: u32 = limit_u32_undefined,
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max_storage_buffers_per_shader_stage: u32 = limit_u32_undefined,
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max_storage_textures_per_shader_stage: u32 = limit_u32_undefined,
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max_uniform_buffers_per_shader_stage: u32 = limit_u32_undefined,
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max_uniform_buffer_binding_size: u64 = limit_u64_undefined,
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max_storage_buffer_binding_size: u64 = limit_u64_undefined,
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min_uniform_buffer_offset_alignment: u32 = limit_u32_undefined,
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min_storage_buffer_offset_alignment: u32 = limit_u32_undefined,
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max_vertex_buffers: u32 = limit_u32_undefined,
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max_vertex_attributes: u32 = limit_u32_undefined,
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max_vertex_buffer_array_stride: u32 = limit_u32_undefined,
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max_inter_stage_shader_components: u32 = limit_u32_undefined,
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max_inter_stage_shader_variables: u32 = limit_u32_undefined,
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max_color_attachments: u32 = limit_u32_undefined,
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max_compute_workgroup_storage_size: u32 = limit_u32_undefined,
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max_compute_invocations_per_workgroup: u32 = limit_u32_undefined,
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max_compute_workgroup_size_x: u32 = limit_u32_undefined,
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max_compute_workgroup_size_y: u32 = limit_u32_undefined,
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max_compute_workgroup_size_z: u32 = limit_u32_undefined,
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max_compute_workgroups_per_dimension: u32 = limit_u32_undefined,
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max_texture_dimension_1d: u32 = limit_u32_undef,
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max_texture_dimension_2d: u32 = limit_u32_undef,
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max_texture_dimension_3d: u32 = limit_u32_undef,
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max_texture_array_layers: u32 = limit_u32_undef,
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max_bind_groups: u32 = limit_u32_undef,
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max_dynamic_uniform_buffers_per_pipeline_layout: u32 = limit_u32_undef,
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max_dynamic_storage_buffers_per_pipeline_layout: u32 = limit_u32_undef,
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max_sampled_textures_per_shader_stage: u32 = limit_u32_undef,
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max_samplers_per_shader_stage: u32 = limit_u32_undef,
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max_storage_buffers_per_shader_stage: u32 = limit_u32_undef,
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max_storage_textures_per_shader_stage: u32 = limit_u32_undef,
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max_uniform_buffers_per_shader_stage: u32 = limit_u32_undef,
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max_uniform_buffer_binding_size: u64 = limit_u64_undef,
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max_storage_buffer_binding_size: u64 = limit_u64_undef,
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min_uniform_buffer_offset_alignment: u32 = limit_u32_undef,
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min_storage_buffer_offset_alignment: u32 = limit_u32_undef,
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max_vertex_buffers: u32 = limit_u32_undef,
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max_vertex_attributes: u32 = limit_u32_undef,
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max_vertex_buffer_array_stride: u32 = limit_u32_undef,
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max_inter_stage_shader_components: u32 = limit_u32_undef,
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max_inter_stage_shader_variables: u32 = limit_u32_undef,
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max_color_attachments: u32 = limit_u32_undef,
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max_compute_workgroup_storage_size: u32 = limit_u32_undef,
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max_compute_invocations_per_workgroup: u32 = limit_u32_undef,
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max_compute_workgroup_size_x: u32 = limit_u32_undef,
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max_compute_workgroup_size_y: u32 = limit_u32_undef,
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max_compute_workgroup_size_z: u32 = limit_u32_undef,
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max_compute_workgroups_per_dimension: u32 = limit_u32_undef,
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};
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pub const Origin3D = extern struct {
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