gpu: fix confusing terminology conflict between WebGPU vs. Zig "undefined"

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-30 04:39:36 -07:00 committed by Stephen Gutekanst
parent fa96792168
commit 75a09c7828
5 changed files with 49 additions and 42 deletions

View file

@ -1,8 +1,8 @@
const ChainedStruct = @import("types.zig").ChainedStruct;
const Texture = @import("texture.zig").Texture;
const Impl = @import("interface.zig").Impl;
const mip_level_count_undefined = @import("main.zig").mip_level_count_undefined;
const array_layer_count_undefined = @import("main.zig").array_layer_count_undefined;
const mip_level_count_undef = @import("main.zig").mip_level_count_undef;
const array_layer_count_undef = @import("main.zig").array_layer_count_undef;
pub const TextureView = opaque {
pub const Dimension = enum(u32) {
@ -21,9 +21,9 @@ pub const TextureView = opaque {
format: Texture.Format = .undef,
dimension: Dimension = .dimension_undef,
base_mip_level: u32 = 0,
mip_level_count: u32 = mip_level_count_undefined,
mip_level_count: u32 = mip_level_count_undef,
base_array_layer: u32 = 0,
array_layer_count: u32 = array_layer_count_undefined,
array_layer_count: u32 = array_layer_count_undef,
aspect: Texture.Aspect = .all,
};