gpu: add PrimitiveDepthClampingState
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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26c75d5687
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76b9f26f39
2 changed files with 5 additions and 6 deletions
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@ -1,9 +1,3 @@
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pub const PrimitiveDepthClampingState = extern struct {
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chain: ChainedStruct,
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clamp_depth: bool,
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};
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pub const PrimitiveDepthClipControl = extern struct {
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pub const PrimitiveDepthClipControl = extern struct {
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chain: ChainedStruct,
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chain: ChainedStruct,
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unclipped_depth: bool,
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unclipped_depth: bool,
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@ -464,6 +464,11 @@ pub const MultisampleState = struct {
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alpha_to_coverage_enabled: bool,
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alpha_to_coverage_enabled: bool,
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};
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};
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pub const PrimitiveDepthClampingState = extern struct {
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chain: ChainedStruct,
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clamp_depth: bool,
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};
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test "BackendType name" {
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test "BackendType name" {
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try testing.expectEqualStrings("Vulkan", BackendType.vulkan.name());
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try testing.expectEqualStrings("Vulkan", BackendType.vulkan.name());
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}
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}
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