gamemode: Small fix for initLinuxGamemode()
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1 changed files with 2 additions and 2 deletions
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@ -52,7 +52,7 @@ pub const Platform = struct {
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};
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};
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}
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}
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pub fn init(allocator: std.mem.Allocator, core: *Core) !Platform {
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pub fn init(allocator: std.mem.Allocator, core: *Core) !Platform {
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initLinuxGamemode(allocator);
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try initLinuxGamemode(allocator);
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const options = core.options;
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const options = core.options;
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const backend_type = try util.detectBackendType(allocator);
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const backend_type = try util.detectBackendType(allocator);
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@ -227,7 +227,7 @@ pub const Platform = struct {
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platform.deinitLinuxGamemode();
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platform.deinitLinuxGamemode();
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}
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}
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fn initLinuxGamemode(allocator: *std.mem.Allocator) void {
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fn initLinuxGamemode(allocator: std.mem.Allocator) error{ OutOfMemory, InvalidUtf8 }!void {
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if (builtin.os.tag == .linux) {
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if (builtin.os.tag == .linux) {
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const gamemode = @import("gamemode");
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const gamemode = @import("gamemode");
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const GAMEMODE_ENV = try getEnvVarOwned(allocator, "GAMEMODE");
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const GAMEMODE_ENV = try getEnvVarOwned(allocator, "GAMEMODE");
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